Roses/Assets/Scripts/FramedAnimator/Animator.cs

33 lines
No EOL
864 B
C#

using System;
using UnityEngine;
namespace FramedAnimator {
[RequireComponent(typeof(SpriteRenderer))]
public class Animator : MonoBehaviour {
[SerializeField] private Animation animation;
private float _currentFrame;
private int _renderingFrame;
private int _limit;
private SpriteRenderer _renderer;
private void Awake() {
_renderer = GetComponent<SpriteRenderer>();
}
private void Update() {
if (_renderingFrame >= _limit)
return;
_currentFrame += Time.deltaTime * animation.FrameRate;
_renderingFrame = Mathf.Clamp(Mathf.FloorToInt(_currentFrame), 0, _limit);
_renderer.sprite = animation.GetFrame(_renderingFrame);
}
public void PlayUntil(float fraction) {
_limit = Mathf.RoundToInt(animation.FrameCount * Mathf.Clamp(fraction, 0, 1));
_limit = Mathf.Clamp(_limit, 0, animation.FrameCount - 1);
}
}
}