Roses/Assets/Scripts/View/RoseSpawner.cs
2024-04-15 18:40:50 +02:00

24 lines
No EOL
683 B
C#

using System;
using Presenter;
using UnityEngine;
using Random = UnityEngine.Random;
namespace View {
public class RoseSpawner : MonoBehaviour, IRoseSpawner {
[SerializeField] private Rect spawnerRegion;
[SerializeField] private GameObject rose;
public void SpawnRose() {
Vector2 spawnPos = new(
spawnerRegion.position.x + Random.Range(-spawnerRegion.size.x / 2f, spawnerRegion.size.x / 2f),
spawnerRegion.position.y + Random.Range(-spawnerRegion.size.y / 2f, spawnerRegion.size.y / 2f)
);
Instantiate(rose, spawnPos, Quaternion.identity);
}
private void OnDrawGizmos() {
Gizmos.DrawWireCube(spawnerRegion.position, spawnerRegion.size);
}
}
}