Roses/Assets/Scripts/Domain/KeyHistory.cs
2024-04-14 23:15:50 +02:00

49 lines
No EOL
1.2 KiB
C#

using System.Collections.Generic;
using Extensions;
namespace Domain {
public class KeyHistory {
private readonly LimitedSizeList<int> _lastPresses = new(10);
private readonly bool[] _isPressed = new bool[26];
private readonly bool[] _wasPressed = new bool[26];
public void KeyPressed(int key) => _lastPresses.Add(key);
public void CheckPresses() {
const int aIndex = 0x41;
const int zIndex = 0x5A;
for (int i = aIndex, j = 0; i <= zIndex; i++, j++) {
_wasPressed[j] = _isPressed[j];
short state = Win32API.GetAsyncKeyState(i);
if (!_wasPressed[j] && state != 0) {
_isPressed[j] = true;
KeyPressed(i);
}else if (_isPressed[j] && state == 0) {
_isPressed[j] = false;
}
}
}
public bool ContainsSequence(List<int> sequence) {
if (_lastPresses.List.Count < sequence.Count)
return false;
for (int i = 0; i < _lastPresses.List.Count; i++) {
if (i >= sequence.Count)
break;
int keyPressed = _lastPresses.List[_lastPresses.List.Count - 1 - i];
int sequenceKey = sequence[sequence.Count - 1 - i];
if (keyPressed != sequenceKey) {
return false;
}
}
return true;
}
}
}