49 lines
No EOL
1.2 KiB
C#
49 lines
No EOL
1.2 KiB
C#
using System.Collections.Generic;
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using Extensions;
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namespace Domain {
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public class KeyHistory {
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private readonly LimitedSizeList<int> _lastPresses = new(10);
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private readonly bool[] _isPressed = new bool[26];
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private readonly bool[] _wasPressed = new bool[26];
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public void KeyPressed(int key) => _lastPresses.Add(key);
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public void CheckPresses() {
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const int aIndex = 0x41;
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const int zIndex = 0x5A;
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for (int i = aIndex, j = 0; i <= zIndex; i++, j++) {
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_wasPressed[j] = _isPressed[j];
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short state = Win32API.GetAsyncKeyState(i);
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if (!_wasPressed[j] && state != 0) {
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_isPressed[j] = true;
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KeyPressed(i);
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}else if (_isPressed[j] && state == 0) {
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_isPressed[j] = false;
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}
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}
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}
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public bool ContainsSequence(List<int> sequence) {
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if (_lastPresses.List.Count < sequence.Count)
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return false;
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for (int i = 0; i < _lastPresses.List.Count; i++) {
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if (i >= sequence.Count)
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break;
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int keyPressed = _lastPresses.List[_lastPresses.List.Count - 1 - i];
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int sequenceKey = sequence[sequence.Count - 1 - i];
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if (keyPressed != sequenceKey) {
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return false;
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}
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}
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return true;
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}
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}
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} |