Roses/Assets/Scripts/Domain/Input/InputReader.cs
2024-04-17 16:54:31 +02:00

41 lines
No EOL
1.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
namespace Domain.Input {
public abstract class InputReader {
private readonly KeyHistory _history;
private readonly List<int> _desiredSequence;
private readonly bool _useSpecial;
private readonly int _specialKey;
private readonly bool _mustContain;
private bool _wasPressed;
private bool _isPressed;
public bool KeyDown() => _isPressed && !_wasPressed;
protected InputReader(KeyHistory history, List<int> desiredSequence) {
_useSpecial = false;
_history = history;
_desiredSequence = desiredSequence;
}
protected InputReader(KeyHistory history, List<int> desiredSequence, int specialKey, bool mustContain) {
_useSpecial = true;
_history = history;
_desiredSequence = desiredSequence;
_specialKey = specialKey;
_mustContain = mustContain;
}
public void UpdateInput() {
_wasPressed = _isPressed;
if (_useSpecial)
_isPressed = _history.ContainsSequence(_desiredSequence, _specialKey, _mustContain);
else
_isPressed = _history.ContainsSequence(_desiredSequence);
}
}
}