Roses/Assets/Scripts/View/UIVisibility.cs
2024-04-12 20:18:06 +02:00

28 lines
No EOL
634 B
C#

using System;
using DG.Tweening;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace View {
public class UIVisibility : MonoBehaviour {
[SerializeField] private CanvasGroup ui;
[SerializeField] private float fadeDuration = .5f;
private bool _wasVisible = true;
private void Update() {
bool isPointerOver = EventSystem.current.IsPointerOverGameObject();
if (_wasVisible && !isPointerOver) {
ui.DOFade(0, fadeDuration);
_wasVisible = false;
return;
}
if (!_wasVisible && isPointerOver) {
ui.DOFade(1, fadeDuration);
_wasVisible = true;
return;
}
}
}
}