Roses/Assets/Scripts/View/DisplaySetup.cs
2024-04-15 01:24:13 +02:00

17 lines
No EOL
462 B
C#

//#if !UNITY_EDITOR
using SatorImaging.AppWindowUtility;
using UnityEngine;
namespace View {
internal static class DisplaySetup {
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)]
private static void Setup() {
AppWindowUtility.AlwaysOnTop = true;
AppWindowUtility.FrameVisibility = false;
Vector2Int resolution = new(360, 640);
AppWindowUtility.ResizeWindowRelative(resolution.x, resolution.y);
}
}
}
//#endif