using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using FMOD.Studio; using FMODUnity; using SatorImaging.AppWindowUtility; using UnityEngine; using UnityEngine.UI; namespace View.UI { public class CloseButton : MonoBehaviour { private Button _button; #if !UNITY_EDITOR private float _volume = 1f; private float _opacity = 1f; private Bus _musicBus; private Bus _sfxBus; #endif private void Start() { _button = GetComponent