using System; using Domain; using Presenter; using UnityEngine; using View.UI; namespace View { public class Dependencies : MonoBehaviour { public ExpressionClick ExpressionClick { private set; get; } public Model Model { private set; get; } public CustomInput CustomInput { private set; get; } private void Awake() { Model = new Model(20, 5); IExpressionInput input = FindObjectOfType(); IExpressionInput visibility = FindObjectOfType(); IExpressionInput inputCollections = new ExpressionInputCollection(new[] { input, visibility }); IRoseSpawner spawner = FindObjectOfType(); ExpressionClick = new ExpressionClick(Model, inputCollections, spawner); CustomInput = new CustomInput(); } } }