using System; using Domain; using Presenter; using UnityEngine; namespace View { public class Dependencies : MonoBehaviour { public ExpressionClick ExpressionClick { private set; get; } public Model Model { private set; get; } public CustomInput CustomInput { private set; get; } private void Awake() { Model = new Model(0); IExpressionInput input = FindObjectOfType(); ExpressionClick = new ExpressionClick(Model, input); CustomInput = new CustomInput(); } } }