using Domain; using Domain.Input; using Presenter; using TMPro; using UnityEngine; using UnityEngine.Serialization; namespace View.UI { public class ExpressionInput : MonoBehaviour, IExpressionInput { [SerializeField] private TMP_Text text; private ExpressionClick _click; private CustomInput _customInput; private Score _score; [SerializeField] private FramedAnimator.FramedAnimator animator; private void Start() { _score = FindObjectOfType().Score; _click = FindObjectOfType().ExpressionClick; _customInput = FindObjectOfType().CustomInput; } private void Update() { CheckInput(); } public void UpdateView(int score) { animator.PlayUntil(_score.GrowPercentage); text.text = score.ToString(); } private void CheckInput() { _customInput.UpdateInput(); if (_customInput.AnyKeyDown()) _click.Execute(); } } }