using System; using Domain; using Presenter; using UnityEngine; namespace View { public class Dependencies : MonoBehaviour { public CTrencadaClick CTrencadaClick { private set; get; } public Model Model { private set; get; } private void Awake() { Model = new Model(0); ICTrencadaInput input = FindObjectOfType(); CTrencadaClick = new CTrencadaClick(Model, input); } } }