using Domain; using Presenter; using SatorImaging.AppWindowUtility; using TMPro; using UnityEngine; namespace View { public class CTrencadaInput : MonoBehaviour, ICTrencadaInput { [SerializeField] private TMP_Text text; private CTrencadaClick _click; private void Start() { AppWindowUtility.AlwaysOnTop = true; _click = FindObjectOfType().CTrencadaClick; } private void Update() { CheckInput(); } private void CheckInput() { Win32API.UpdateInput(); if (Win32API.CTrencadaDown()) _click.Execute(); } public void UpdateView(int score) { text.text = score.ToString(); } } }