using System.Runtime.InteropServices; namespace Domain { public static class Win32API { private static bool _cTrencadaWasPressed; private static bool _cTrencadaPressed; //VK_OEM_2 = 0xBF | cedilla //https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes private const int Key = 0xBF; public static void UpdateInput() { _cTrencadaWasPressed = _cTrencadaPressed; if (_cTrencadaPressed && GetAsyncKeyState(Key) == 0) { _cTrencadaPressed = false; return; } if (!_cTrencadaPressed && GetAsyncKeyState(Key) != 0) { _cTrencadaPressed = true; } } public static bool CTrencadaDown() { return _cTrencadaPressed && !_cTrencadaWasPressed; } [DllImport("User32.dll")] private static extern short GetAsyncKeyState(int vKey); } }