using SatorImaging.AppWindowUtility; using TMPro; using UnityEngine; public class ClickTest : MonoBehaviour { [SerializeField] private TMP_Text text; private int _presses; private bool _pressed; //VK_OEM_2 = 0xBF | cedilla //https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes private const int Key = 0xBF; private void OnEnable() { AppWindowUtility.AlwaysOnTop = true; } private void Update() { if (_pressed && Win32API.GetAsyncKeyState(Key) == 0) { _pressed = false; return; } if (!_pressed && Win32API.GetAsyncKeyState(Key) != 0) { _presses++; text.text = _presses.ToString(); _pressed = true; } } }