#if !UNITY_EDITOR using SatorImaging.AppWindowUtility; using UnityEngine; namespace View { internal static class DisplaySetup { [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSplashScreen)] private static void Setup() { AppWindowUtility.AlwaysOnTop = true; AppWindowUtility.FrameVisibility = false; //Vector2Int resolution = new(360, 640); Vector2Int resolution = new(360, 540); AppWindowUtility.ResizeWindowRelative(resolution.x, resolution.y); } } } #endif