From f131a4945a1700d8221a81d2ba8815888264c4e7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Gerard=20Gasc=C3=B3n?= <52170489+GerardGascon@users.noreply.github.com> Date: Mon, 22 Apr 2024 21:59:30 +0200 Subject: [PATCH] feat: fixed spawn particles --- Assets/Prefabs/Particle_Grow.prefab | 6 +++--- Assets/Scenes/Main.unity | 4 ++-- Assets/Scripts/View/Scene/GrowParticlesSpawner.cs | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Assets/Prefabs/Particle_Grow.prefab b/Assets/Prefabs/Particle_Grow.prefab index 52b7fd6..14e648d 100644 --- a/Assets/Prefabs/Particle_Grow.prefab +++ b/Assets/Prefabs/Particle_Grow.prefab @@ -29,8 +29,8 @@ Transform: serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.56, y: -8.47, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 + m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_ConstrainProportionsScale: 1 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -83,7 +83,7 @@ SpriteRenderer: m_Size: {x: 2.7, y: 4.8} m_AdaptiveModeThreshold: 0.5 m_SpriteTileMode: 0 - m_WasSpriteAssigned: 1 + m_WasSpriteAssigned: 0 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!114 &1908639354391246343 diff --git a/Assets/Scenes/Main.unity b/Assets/Scenes/Main.unity index 18a9a0d..cecef3f 100644 --- a/Assets/Scenes/Main.unity +++ b/Assets/Scenes/Main.unity @@ -2056,8 +2056,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: -23, y: -1} - m_SizeDelta: {x: 599.0315, y: 252.7164} + m_AnchoredPosition: {x: -23, y: 0} + m_SizeDelta: {x: 509.2837, y: 214.854} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &1127832730 MonoBehaviour: diff --git a/Assets/Scripts/View/Scene/GrowParticlesSpawner.cs b/Assets/Scripts/View/Scene/GrowParticlesSpawner.cs index 9d3b608..04bf8f2 100644 --- a/Assets/Scripts/View/Scene/GrowParticlesSpawner.cs +++ b/Assets/Scripts/View/Scene/GrowParticlesSpawner.cs @@ -36,7 +36,7 @@ namespace View.Scene { return growParticlePositions[^1].position; for (int i = 0; i < growParticlePositions.Length; i++) { - if (_score.GrowPercentage < (i + 1) * iterationStep) + if (_score.GrowPercentage < (i + 1) * iterationStep - .001f) return growParticlePositions[i].position; }