feat: rounded corners for display
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					 23 changed files with 337 additions and 282 deletions
				
			
		|  | @ -9,10 +9,15 @@ namespace View { | |||
| #if !UNITY_EDITOR | ||||
| 			AppWindowUtility.AlwaysOnTop = true; | ||||
| 			AppWindowUtility.FrameVisibility = false; | ||||
| 			AppWindowUtility.Transparent = true; | ||||
| 
 | ||||
| 			//Vector2Int resolution = new(360, 640); | ||||
| 			Vector2Int resolution = new(360, 540); | ||||
| 			AppWindowUtility.ResizeWindow(resolution.x, resolution.y); | ||||
| 			Vector2Int displaySize = new(Screen.currentResolution.width, Screen.currentResolution.height); | ||||
| 			const float aspect = 10f / 15f; | ||||
| 			int windowHeight = (int)(displaySize.y * .45f); | ||||
| 			int windowWidth = (int)(windowHeight * aspect); | ||||
| 			int margin = (int)(displaySize.x * .01f); | ||||
| 			AppWindowUtility.ResizeWindow(windowWidth, windowHeight); | ||||
| 			AppWindowUtility.MoveWindow(displaySize.x - windowWidth - margin, margin); | ||||
| #endif | ||||
| 		} | ||||
| 	} | ||||
|  |  | |||
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	 Gerard Gascón
						Gerard Gascón