refactor: converted keycodes into an enum
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15 changed files with 58 additions and 19 deletions
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@ -11,8 +11,13 @@ namespace Domain {
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private const int CustomKeysSize = 5;
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private const int SpecialKeysSize = 1;
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private readonly int[] _customKeys = { 191, 51, 222, 186 };
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private readonly int[] _specialKeys = { 0x10 };
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private readonly VKeyCode[] _customKeys = {
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VKeyCode.Cedilla,
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VKeyCode.Interpunct,
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VKeyCode.AccentClosed,
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VKeyCode.AccentOpen
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};
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private readonly VKeyCode[] _specialKeys = { VKeyCode.Shift };
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private readonly bool[] _isPressed = new bool[AlphabetSize + CustomKeysSize + SpecialKeysSize];
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private readonly bool[] _wasPressed = new bool[AlphabetSize + CustomKeysSize + SpecialKeysSize];
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@ -41,11 +46,11 @@ namespace Domain {
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for (int i = 0; i < _customKeys.Length; i++) {
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int pressIndex = AlphabetSize + i;
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_wasPressed[pressIndex] = _isPressed[pressIndex];
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short state = Win32API.GetAsyncKeyState(_customKeys[i]);
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short state = Win32API.GetAsyncKeyState((int)_customKeys[i]);
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if (!_wasPressed[pressIndex] && state != 0) {
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_isPressed[pressIndex] = true;
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KeyPressed(_customKeys[i]);
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KeyPressed((int)_customKeys[i]);
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}else if (_isPressed[pressIndex] && state == 0) {
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_isPressed[pressIndex] = false;
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}
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@ -54,11 +59,11 @@ namespace Domain {
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for (int i = 0; i < _specialKeys.Length; i++) {
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int pressIndex = AlphabetSize + CustomKeysSize + i;
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_wasPressed[pressIndex] = _isPressed[pressIndex];
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short state = Win32API.GetAsyncKeyState(_specialKeys[i]);
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short state = Win32API.GetAsyncKeyState((int)_specialKeys[i]);
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if (!_wasPressed[pressIndex] && state != 0) {
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_isPressed[pressIndex] = true;
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KeyPressed(_specialKeys[i], true);
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KeyPressed((int)_specialKeys[i], true);
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}else if (_isPressed[pressIndex] && state == 0) {
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_isPressed[pressIndex] = false;
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}
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