refactor: Moved spawn logic to the presenter
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4 changed files with 9 additions and 67 deletions
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@ -7,9 +7,6 @@
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public float GrowPercentage { private set; get; }
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public bool NeedsToSpawn { private set; get; }
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public bool NeedsToAnimate { private set; get; }
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public Model(int spawnRate, int growIterations) : this(0, spawnRate, growIterations) { }
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public Model(int score, int spawnRate, int growIterations) {
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@ -20,14 +17,13 @@
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public void AddScore() {
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Score++;
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NeedsToAnimate = NeedsToSpawn = false;
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if (Score % GrowIterations == 0) {
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GrowPercentage = Score / (float)(SpawnRate * GrowIterations);
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NeedsToAnimate = true;
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float relativeScore = Score % (GrowIterations * SpawnRate);
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if (relativeScore == 0 && Score != 0)
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relativeScore = GrowIterations * SpawnRate;
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GrowPercentage = relativeScore / (SpawnRate * GrowIterations);
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}
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if (Score % (SpawnRate * GrowIterations) == 0)
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NeedsToSpawn = true;
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}
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}
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}
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@ -6,6 +6,8 @@ namespace Presenter {
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private readonly IExpressionInput _view;
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private readonly IRoseSpawner _spawner;
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private bool CanSpawn => _model.Score % (_model.GrowIterations * _model.SpawnRate) == 0;
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public ExpressionClick(Model model, IExpressionInput view, IRoseSpawner spawner) {
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_model = model;
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_view = view;
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@ -16,9 +18,9 @@ namespace Presenter {
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_model.AddScore();
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_view.UpdateView(_model.Score);
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if (_model.NeedsToSpawn) {
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if (CanSpawn)
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_spawner.SpawnRose();
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}
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}
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}
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}
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@ -3,60 +3,6 @@ using NUnit.Framework;
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namespace Tests {
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public class ModelTests {
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[Test]
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public void NoPress_NoAnimation() {
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Model sut = new(20, 5);
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Assert.IsFalse(sut.NeedsToAnimate);
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}
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[Test]
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public void NotEnoughPresses_NoAnimation() {
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Model sut = new(20, 5);
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sut.AddScore();
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Assert.IsFalse(sut.NeedsToAnimate);
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}
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[Test]
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public void EnoughPresses_Animation() {
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Model sut = new(20, 5);
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for (int i = 0; i < 5; i++)
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sut.AddScore();
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Assert.IsTrue(sut.NeedsToAnimate);
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}
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[Test]
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public void NoPress_NoSpawn() {
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Model sut = new(20, 5);
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Assert.IsFalse(sut.NeedsToSpawn);
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}
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[Test]
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public void NotEnoughPresses_NoSpawn() {
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Model sut = new(20, 5);
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sut.AddScore();
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Assert.IsFalse(sut.NeedsToSpawn);
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}
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[Test]
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public void EnoughPresses_Spawn() {
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Model sut = new(20, 5);
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for (int i = 0; i < 20 * 5; i++) {
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sut.AddScore();
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}
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Assert.IsTrue(sut.NeedsToSpawn);
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}
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[Test]
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public void OneIteration_UpdatesGrowPercentage() {
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Model sut = new(5, 5);
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@ -50,9 +50,7 @@ namespace View.UI {
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}
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public void UpdateView(int score) {
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int frameDifference = score % _model.SpawnRate;
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animator.PlayUntil(frameDifference / (float)_model.SpawnRate);
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animator.PlayUntil(_model.GrowPercentage);
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text.text = score.ToString();
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}
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}
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