feat: basic window resizing
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438b16fc6e
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18 changed files with 324 additions and 74 deletions
49
Packages/AppWindowUtility/Runtime/WindowResizer.cs
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49
Packages/AppWindowUtility/Runtime/WindowResizer.cs
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace SatorImaging.AppWindowUtility {
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public class WindowResizer : MonoBehaviour {
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public MouseButton mouseButton;
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private bool _isResizing;
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private Vector2 _targetPosition = Vector2.zero;
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private Vector2 _resizeDirection = Vector2.zero;
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[SerializeField] private Vector2 aspectRatio = new(10, 15);
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private void Update() {
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#if UNITY_EDITOR
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if (_isResizing.Equals(_isResizing)) return; // to avoid CS0162 warning
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#endif
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if (EventSystem.current?.currentSelectedGameObject) return;
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if (Input.GetMouseButtonUp((int)mouseButton)) _isResizing = false;
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if (Input.GetMouseButtonDown((int)mouseButton)) {
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_targetPosition = Event.current.mousePosition;
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_resizeDirection =
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ResizeHelper.GetDirection(_targetPosition, new Vector2(Screen.width, Screen.height));
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_isResizing = true;
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}
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if (_isResizing && Input.GetMouseButton((int)mouseButton) && _resizeDirection != Vector2.zero) {
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float ratio = aspectRatio.x / aspectRatio.y;
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Vector2 delta = new(
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Event.current.mousePosition.x - _targetPosition.x,
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Event.current.mousePosition.y - _targetPosition.y
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);
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AppWindowUtility.ResizeWindowRelative(delta.x, delta.y, _resizeDirection, ratio);
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_targetPosition = Event.current.mousePosition;
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if (_resizeDirection.x < 0)
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_targetPosition.x -= delta.x;
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if (_resizeDirection.y < 0)
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_targetPosition.y -= delta.y;
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}
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}
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}
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}
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