feat: basic window resizing
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438b16fc6e
commit
ce692af862
18 changed files with 324 additions and 74 deletions
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@ -67,8 +67,11 @@ namespace SatorImaging.AppWindowUtility
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public static bool WindowResizeSupported { get => platform?.WindowResizeSupported ?? false; }
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public static void ResizeWindowRelative(int pixelX, int pixelY)
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=> platform?.ResizeWindowRelative(pixelX, pixelY);
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public static void ResizeWindow(int pixelX, int pixelY)
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=> platform?.ResizeWindow(pixelX, pixelY);
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public static void ResizeWindowRelative(float pixelX, float pixelY, Vector2 resizeDirection, float aspectRatio)
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=> platform?.ResizeWindowRelative(pixelX, pixelY, resizeDirection, aspectRatio);
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@ -106,9 +109,5 @@ namespace SatorImaging.AppWindowUtility
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}//set
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}//
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}//class
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}//namespace
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@ -1,4 +1,6 @@
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namespace SatorImaging.AppWindowUtility
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using UnityEngine;
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namespace SatorImaging.AppWindowUtility
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{
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public interface IPlatformDependent
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{
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@ -36,8 +38,8 @@
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void MoveWindow(int x, int y);
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bool WindowResizeSupported { get; }
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public void ResizeWindowRelative(int relativeWidth, int relativeHeight);
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public void ResizeWindow(int width, int height);
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void ResizeWindowRelative(float deltaX, float deltaY, Vector2 resizeDirection, float aspectRatio);
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}//
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}//namespace
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7
Packages/AppWindowUtility/Runtime/MouseButton.cs
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7
Packages/AppWindowUtility/Runtime/MouseButton.cs
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@ -0,0 +1,7 @@
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namespace SatorImaging.AppWindowUtility {
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public enum MouseButton {
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Left = 0,
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Right = 1,
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Middle = 2,
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}
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}
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3
Packages/AppWindowUtility/Runtime/MouseButton.cs.meta
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3
Packages/AppWindowUtility/Runtime/MouseButton.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d4a99a35048e47dd945227eb9f0d0c0b
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timeCreated: 1713211044
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40
Packages/AppWindowUtility/Runtime/ResizeHelper.cs
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40
Packages/AppWindowUtility/Runtime/ResizeHelper.cs
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@ -0,0 +1,40 @@
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace SatorImaging.AppWindowUtility {
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public static class ResizeHelper {
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public static Vector2 GetDirection(Vector2 mousePosition, Vector2 screenSize) {
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float widthPercentage = mousePosition.x / screenSize.x;
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float heightPercentage = mousePosition.y / screenSize.y;
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const float marginHeightPercentage = 30f / 1920f;
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const float marginWidthPercentage = 30f / 1280f;
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if (widthPercentage < marginWidthPercentage) {
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if (heightPercentage > 1 - marginHeightPercentage)
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return new Vector2(-1, 1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(-1, -1);
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return new Vector2(-1, 0);
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}
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if (widthPercentage > 1 - marginWidthPercentage) {
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if (heightPercentage > 1 - marginHeightPercentage)
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return new Vector2(1, 1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(1, -1);
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return new Vector2(1, 0);
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}
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if (heightPercentage > 1 - marginHeightPercentage)
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return new Vector2(0, 1);
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if (heightPercentage < marginHeightPercentage)
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return new Vector2(0, -1);
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return Vector2.zero;
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}
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}
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}
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3
Packages/AppWindowUtility/Runtime/ResizeHelper.cs.meta
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3
Packages/AppWindowUtility/Runtime/ResizeHelper.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 4f5b1e31614e4b458c18c903a3934198
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timeCreated: 1713212603
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@ -1,66 +1,39 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace SatorImaging.AppWindowUtility {
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public class WindowGrabber : MonoBehaviour {
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public MouseButton mouseButton;
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private bool _isDragging;
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private Vector2 _targetPosition = Vector2.zero;
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private Vector2 _resizeDirection = Vector2.zero;
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namespace SatorImaging.AppWindowUtility
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{
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public class WindowGrabber : MonoBehaviour
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{
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public enum MouseButton
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{
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Left = 0,
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Right = 1,
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Middle = 2,
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}
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public MouseButton mouseButton;
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public KeyCode modifierKey = KeyCode.None;
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public KeyCode[] temporarilyDisableIfKeyPressed;
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private bool isDragging = false;
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Vector2 targetPosition = Vector2.zero;
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void Update()
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{
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private void Update() {
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#if UNITY_EDITOR
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if(isDragging.Equals(isDragging)) return; // to avoid CS0162 warning
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if (_isDragging.Equals(_isDragging)) return; // to avoid CS0162 warning
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#endif
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// do nothing if any uGUI is in use.
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if (EventSystem.current?.currentSelectedGameObject) return;
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if (EventSystem.current?.currentSelectedGameObject) return;
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if (Input.GetMouseButtonUp((int)mouseButton)) _isDragging = false;
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// initialize dragging state. don't check modifier key.
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if (Input.GetMouseButtonUp((int)mouseButton)) isDragging = false;
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if (Input.GetMouseButtonDown((int)mouseButton)) {
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_targetPosition = Event.current.mousePosition;
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_resizeDirection =
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ResizeHelper.GetDirection(_targetPosition, new Vector2(Screen.width, Screen.height));
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_isDragging = true;
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}
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// key check.
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foreach (var k in temporarilyDisableIfKeyPressed) if (Input.GetKey(k)) return;
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if (modifierKey != KeyCode.None && !Input.GetKey(modifierKey)) return;
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if (Input.GetMouseButtonDown((int)mouseButton))
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{
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targetPosition = Event.current.mousePosition;
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isDragging = true;
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}
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if (isDragging && Input.GetMouseButton((int)mouseButton))
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{
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// do NOT use Event.current.delta. it's sampled in local window coordinate.
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// and moving window while mouse dragging changes coordinate sample by sample.
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// just remove the gap between current mouse position and drag starting position.
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AppWindowUtility.MoveWindowRelative(
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(int)(Event.current.mousePosition.x - targetPosition.x),
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(int)(Event.current.mousePosition.y - targetPosition.y)
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);
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}
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}//
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}//class
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}//namespace
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if (_isDragging && Input.GetMouseButton((int)mouseButton) && _resizeDirection == Vector2.zero) {
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// do NOT use Event.current.delta. it's sampled in local window coordinate.
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// and moving window while mouse dragging changes coordinate sample by sample.
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// just remove the gap between current mouse position and drag starting position.
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AppWindowUtility.MoveWindowRelative(
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(int)(Event.current.mousePosition.x - _targetPosition.x),
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(int)(Event.current.mousePosition.y - _targetPosition.y)
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);
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}
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}
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}
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}
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49
Packages/AppWindowUtility/Runtime/WindowResizer.cs
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49
Packages/AppWindowUtility/Runtime/WindowResizer.cs
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@ -0,0 +1,49 @@
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace SatorImaging.AppWindowUtility {
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public class WindowResizer : MonoBehaviour {
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public MouseButton mouseButton;
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private bool _isResizing;
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private Vector2 _targetPosition = Vector2.zero;
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private Vector2 _resizeDirection = Vector2.zero;
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[SerializeField] private Vector2 aspectRatio = new(10, 15);
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private void Update() {
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#if UNITY_EDITOR
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if (_isResizing.Equals(_isResizing)) return; // to avoid CS0162 warning
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#endif
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if (EventSystem.current?.currentSelectedGameObject) return;
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if (Input.GetMouseButtonUp((int)mouseButton)) _isResizing = false;
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if (Input.GetMouseButtonDown((int)mouseButton)) {
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_targetPosition = Event.current.mousePosition;
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_resizeDirection =
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ResizeHelper.GetDirection(_targetPosition, new Vector2(Screen.width, Screen.height));
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_isResizing = true;
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}
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if (_isResizing && Input.GetMouseButton((int)mouseButton) && _resizeDirection != Vector2.zero) {
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float ratio = aspectRatio.x / aspectRatio.y;
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Vector2 delta = new(
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Event.current.mousePosition.x - _targetPosition.x,
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Event.current.mousePosition.y - _targetPosition.y
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);
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AppWindowUtility.ResizeWindowRelative(delta.x, delta.y, _resizeDirection, ratio);
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_targetPosition = Event.current.mousePosition;
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if (_resizeDirection.x < 0)
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_targetPosition.x -= delta.x;
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if (_resizeDirection.y < 0)
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_targetPosition.y -= delta.y;
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}
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}
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}
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}
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3
Packages/AppWindowUtility/Runtime/WindowResizer.cs.meta
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3
Packages/AppWindowUtility/Runtime/WindowResizer.cs.meta
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fileFormatVersion: 2
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guid: 0d779b53ae5c4644b516e84fdc31fcdc
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timeCreated: 1713211016
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@ -273,7 +273,7 @@ namespace SatorImaging.AppWindowUtility
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public void ResizeWindowRelative(int relativeWidth, int relativeHeight)
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public void ResizeWindow(int width, int height)
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{
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if (AppWindowUtility.FullScreen) return;
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@ -282,12 +282,41 @@ namespace SatorImaging.AppWindowUtility
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WinApi.SetWindowPos(hWnd, IntPtr.Zero,
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rect.left,
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rect.top,
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relativeWidth,
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relativeHeight,
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width,
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height,
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WinApi.SetWindowPosFlags.NoFlag //ApiWindows.SetWindowPosFlags.IgnoreMove
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);
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}//
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}
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public void ResizeWindowRelative(float deltaX, float deltaY, Vector2 resizeDirection, float aspectRatio) {
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if (AppWindowUtility.FullScreen) return;
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WinApi.RECT rect;
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WinApi.GetWindowRect(hWnd, out rect);
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float resizeFactor = Mathf.Abs(resizeDirection.x) > Mathf.Abs(resizeDirection.y)
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? deltaX
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: deltaY;
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int x = rect.left;
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int y = rect.top;
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int width = (int)(rect.right - rect.left + resizeFactor);
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//int height = (int)(rect.bottom - rect.top + deltaY);
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if (resizeDirection.x < 0) {
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x += (int)resizeFactor;
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width = rect.right - x;
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}
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int height = (int)(width / aspectRatio);
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if (resizeDirection.y < 0) {
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y += (int)resizeFactor;
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height = rect.bottom - y;
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width = (int)(height * aspectRatio);
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}
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WinApi.SetWindowPos(hWnd, IntPtr.Zero, x, y, width, height, WinApi.SetWindowPosFlags.NoFlag);
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}
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