feat: spawned roses variation
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8 changed files with 138 additions and 33 deletions
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@ -5,9 +5,13 @@ using Random = UnityEngine.Random;
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namespace View.Scene {
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public class GardenFlower : MonoBehaviour {
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[SerializeField] private SpriteRenderer sprite;
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[SerializeField] private Sprite[] randomSprites;
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private static readonly int WindOffset = Shader.PropertyToID("_WindOffset");
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private void Awake() {
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sprite.sprite = randomSprites[Random.Range(0, randomSprites.Length)];
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sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI));
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}
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}
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