refactor: Reading all inputs from a single method
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parent
3e31ecc943
commit
c1a8b06f43
2 changed files with 22 additions and 40 deletions
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@ -26,34 +26,16 @@ namespace View.UI {
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CheckInput();
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}
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private void CheckInput() {
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_customInput.UpdateInput();
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if (_customInput.KeyDown(typeof(GeminadaReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(CedillaReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(IxReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(LlReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(NyReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(SsReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(TgReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(TjReader)))
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_click.Execute();
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if (_customInput.KeyDown(typeof(TxReader)))
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_click.Execute();
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if(_customInput.KeyDown(typeof(AObertaReader)))
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_click.Execute();
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}
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public void UpdateView(int score) {
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animator.PlayUntil(_model.GrowPercentage);
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text.text = score.ToString();
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}
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private void CheckInput() {
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_customInput.UpdateInput();
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if (_customInput.AnyKeyDown())
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_click.Execute();
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}
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}
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}
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