feat: End animation working

This commit is contained in:
Gerard Gascón 2024-04-17 11:30:35 +02:00
parent e74c68082e
commit be7d37c6d4
70 changed files with 138 additions and 73 deletions

View file

@ -4,6 +4,7 @@ using Presenter;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using Animation = FramedAnimator.Animation;
using Animator = FramedAnimator.Animator;
namespace View.UI {
@ -12,12 +13,33 @@ namespace View.UI {
private ExpressionClick _click;
private CustomInput _customInput;
private Score _score;
private bool _firstUpdate = true;
[SerializeField] private Animator animator;
[SerializeField] private Animation growAnimation;
[SerializeField] private Animation endAnimation;
private void Start() {
_click = FindObjectOfType<Dependencies>().ExpressionClick;
_customInput = FindObjectOfType<Dependencies>().CustomInput;
_score = FindObjectOfType<Dependencies>().Score;
animator.OnAnimationEnd += AnimationEnded;
}
private void AnimationEnded(string animationName) {
if (animationName == "Rosa_Grow") {
animator.ChangeAnimation(endAnimation);
animator.PlayUntil(1f);
return;
}
if (animationName == "Rosa_End") {
animator.ChangeAnimation(growAnimation);
animator.PlayUntil(_score.GrowPercentage);
}
}
private void Update() {
@ -25,8 +47,22 @@ namespace View.UI {
}
public void UpdateView(int score, float growPercentage) {
animator.PlayUntil(growPercentage);
if (animator.CurrentAnimation == "Rosa_Grow") {
animator.PlayUntil(IsLastGrowState(score, growPercentage) ? 1f : growPercentage);
}
text.text = score.ToString();
_firstUpdate = false;
}
private bool IsLastGrowState(int score, float growPercentage) {
if (growPercentage != 0)
return false;
bool isLastFrame = score % (_score.GrowIterations * _score.SpawnRate) == 0;
if (!isLastFrame)
return false;
if (_firstUpdate)
return false;
return true;
}
private void CheckInput() {