Loading Assets/Scripts/FramedAnimator/View/Animator.cs +4 −4 Original line number Diff line number Diff line Loading @@ -7,13 +7,13 @@ namespace FramedAnimator { public class Animator : MonoBehaviour { [SerializeField] private new Animation animation; public string CurrentAnimation => animation.name; private SpriteRenderer _renderer; public SpriteRenderer Renderer { get; private set; } public event Action<string> OnAnimationEnd; private AnimatorModel _model; private void Awake() { _renderer = GetComponent<SpriteRenderer>(); Renderer = GetComponent<SpriteRenderer>(); if(animation) _model = new AnimatorModel(animation.FrameRate, animation.FrameCount); } Loading @@ -30,7 +30,7 @@ namespace FramedAnimator { private void UpdateAnimationFrame() { _model.UpdateAnimationFrame(Time.deltaTime); _renderer.sprite = animation.GetFrame(_model.RenderingFrame); Renderer.sprite = animation.GetFrame(_model.RenderingFrame); } private void TryCallAnimationEnd() { Loading @@ -41,7 +41,7 @@ namespace FramedAnimator { public void ChangeAnimation(Animation anim) { _model = new AnimatorModel(anim.FrameRate, anim.FrameCount); animation = anim; _renderer.sprite = animation.GetFrame(0); Renderer.sprite = animation.GetFrame(0); } public void PlayUntil(float fraction) { Loading Assets/Scripts/View/Scene/GrowAnimation.cs +11 −3 Original line number Diff line number Diff line using System; using System.Collections; using Domain; using FMODUnity; using Presenter; Loading @@ -20,7 +21,7 @@ namespace View.Scene { private SpawnRose _spawnRose; private bool _firstUpdate = true; public bool Growing { private set; get; } = true; public bool Growing { private set; get; } private void Start() { _score = FindObjectOfType<Dependencies>().Score; Loading @@ -41,8 +42,7 @@ namespace View.Scene { if (animationName == "Rosa_End") { _spawnRose.Execute(); animator.ChangeAnimation(startAnimation); animator.PlayUntil(1f); StartCoroutine(RestartCycle()); } if (animationName == "Rosa_Start") { Loading @@ -52,6 +52,14 @@ namespace View.Scene { } } IEnumerator RestartCycle() { animator.Renderer.enabled = false; yield return new WaitForSeconds(2f); animator.Renderer.enabled = true; animator.ChangeAnimation(startAnimation); animator.PlayUntil(1f); } public void GrowStep() { if (animator.CurrentAnimation == "Rosa_Grow") { if (IsLastGrowState()) Loading Loading
Assets/Scripts/FramedAnimator/View/Animator.cs +4 −4 Original line number Diff line number Diff line Loading @@ -7,13 +7,13 @@ namespace FramedAnimator { public class Animator : MonoBehaviour { [SerializeField] private new Animation animation; public string CurrentAnimation => animation.name; private SpriteRenderer _renderer; public SpriteRenderer Renderer { get; private set; } public event Action<string> OnAnimationEnd; private AnimatorModel _model; private void Awake() { _renderer = GetComponent<SpriteRenderer>(); Renderer = GetComponent<SpriteRenderer>(); if(animation) _model = new AnimatorModel(animation.FrameRate, animation.FrameCount); } Loading @@ -30,7 +30,7 @@ namespace FramedAnimator { private void UpdateAnimationFrame() { _model.UpdateAnimationFrame(Time.deltaTime); _renderer.sprite = animation.GetFrame(_model.RenderingFrame); Renderer.sprite = animation.GetFrame(_model.RenderingFrame); } private void TryCallAnimationEnd() { Loading @@ -41,7 +41,7 @@ namespace FramedAnimator { public void ChangeAnimation(Animation anim) { _model = new AnimatorModel(anim.FrameRate, anim.FrameCount); animation = anim; _renderer.sprite = animation.GetFrame(0); Renderer.sprite = animation.GetFrame(0); } public void PlayUntil(float fraction) { Loading
Assets/Scripts/View/Scene/GrowAnimation.cs +11 −3 Original line number Diff line number Diff line using System; using System.Collections; using Domain; using FMODUnity; using Presenter; Loading @@ -20,7 +21,7 @@ namespace View.Scene { private SpawnRose _spawnRose; private bool _firstUpdate = true; public bool Growing { private set; get; } = true; public bool Growing { private set; get; } private void Start() { _score = FindObjectOfType<Dependencies>().Score; Loading @@ -41,8 +42,7 @@ namespace View.Scene { if (animationName == "Rosa_End") { _spawnRose.Execute(); animator.ChangeAnimation(startAnimation); animator.PlayUntil(1f); StartCoroutine(RestartCycle()); } if (animationName == "Rosa_Start") { Loading @@ -52,6 +52,14 @@ namespace View.Scene { } } IEnumerator RestartCycle() { animator.Renderer.enabled = false; yield return new WaitForSeconds(2f); animator.Renderer.enabled = true; animator.ChangeAnimation(startAnimation); animator.PlayUntil(1f); } public void GrowStep() { if (animator.CurrentAnimation == "Rosa_Grow") { if (IsLastGrowState()) Loading