feat: delay animation after spawning flower
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3522a015f6
commit
bab2db51e5
2 changed files with 15 additions and 7 deletions
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@ -7,13 +7,13 @@ namespace FramedAnimator {
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public class Animator : MonoBehaviour {
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[SerializeField] private new Animation animation;
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public string CurrentAnimation => animation.name;
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private SpriteRenderer _renderer;
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public SpriteRenderer Renderer { get; private set; }
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public event Action<string> OnAnimationEnd;
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private AnimatorModel _model;
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private void Awake() {
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_renderer = GetComponent<SpriteRenderer>();
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Renderer = GetComponent<SpriteRenderer>();
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if(animation)
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_model = new AnimatorModel(animation.FrameRate, animation.FrameCount);
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}
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@ -30,7 +30,7 @@ namespace FramedAnimator {
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private void UpdateAnimationFrame() {
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_model.UpdateAnimationFrame(Time.deltaTime);
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_renderer.sprite = animation.GetFrame(_model.RenderingFrame);
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Renderer.sprite = animation.GetFrame(_model.RenderingFrame);
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}
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private void TryCallAnimationEnd() {
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@ -41,7 +41,7 @@ namespace FramedAnimator {
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public void ChangeAnimation(Animation anim) {
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_model = new AnimatorModel(anim.FrameRate, anim.FrameCount);
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animation = anim;
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_renderer.sprite = animation.GetFrame(0);
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Renderer.sprite = animation.GetFrame(0);
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}
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public void PlayUntil(float fraction) {
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