feat: delay animation after spawning flower

This commit is contained in:
Gerard Gascón 2024-04-22 20:00:29 +02:00
parent 3522a015f6
commit bab2db51e5
2 changed files with 15 additions and 7 deletions

View file

@ -7,13 +7,13 @@ namespace FramedAnimator {
public class Animator : MonoBehaviour {
[SerializeField] private new Animation animation;
public string CurrentAnimation => animation.name;
private SpriteRenderer _renderer;
public SpriteRenderer Renderer { get; private set; }
public event Action<string> OnAnimationEnd;
private AnimatorModel _model;
private void Awake() {
_renderer = GetComponent<SpriteRenderer>();
Renderer = GetComponent<SpriteRenderer>();
if(animation)
_model = new AnimatorModel(animation.FrameRate, animation.FrameCount);
}
@ -30,7 +30,7 @@ namespace FramedAnimator {
private void UpdateAnimationFrame() {
_model.UpdateAnimationFrame(Time.deltaTime);
_renderer.sprite = animation.GetFrame(_model.RenderingFrame);
Renderer.sprite = animation.GetFrame(_model.RenderingFrame);
}
private void TryCallAnimationEnd() {
@ -41,7 +41,7 @@ namespace FramedAnimator {
public void ChangeAnimation(Animation anim) {
_model = new AnimatorModel(anim.FrameRate, anim.FrameCount);
animation = anim;
_renderer.sprite = animation.GetFrame(0);
Renderer.sprite = animation.GetFrame(0);
}
public void PlayUntil(float fraction) {