Commit a2760964 authored by Gerard Gascón's avatar Gerard Gascón
Browse files

feat: added select/deselect sfx

parent 3f3e480c
Loading
Loading
Loading
Loading
+14 −0
Original line number Diff line number Diff line
@@ -611,6 +611,20 @@ MonoBehaviour:
  musicToggle: {fileID: 557112855}
  sfxToggle: {fileID: 1000034091}
  alwaysOnTopToggle: {fileID: 2076377159}
  selectSound:
    Guid:
      Data1: -1649360020
      Data2: 1242044891
      Data3: -1143008872
      Data4: 1904821661
    Path: event:/SFX_select
  deselectSound:
    Guid:
      Data1: 927500576
      Data2: 1297093792
      Data3: -1073879417
      Data4: 659817285
    Path: event:/SFX_back
--- !u!1 &379057220
GameObject:
  m_ObjectHideFlags: 0
+20 −2
Original line number Diff line number Diff line
@@ -25,6 +25,10 @@ namespace View.UI {
		[SerializeField] private Toggle sfxToggle;
		[SerializeField] private Toggle alwaysOnTopToggle;

		[Space]
		[SerializeField] private EventReference selectSound;
		[SerializeField] private EventReference deselectSound;

		private Bus _musicBus;
		private Bus _sfxBus;

@@ -41,13 +45,25 @@ namespace View.UI {
		}

		private void AlwaysOnTopStateChange(bool state) {
			PlayToggleSound(state);
			AppWindowUtility.AlwaysOnTop = state;
		}

		private void SFXStateChange(bool state) => _sfxBus.setMute(!state);
		private void MusicStateChange(bool state) => _musicBus.setMute(!state);
		private void SFXStateChange(bool state) {
			PlayToggleSound(state);
			_sfxBus.setMute(!state);
		}

		private void MusicStateChange(bool state) {
			PlayToggleSound(state);
			_musicBus.setMute(!state);
		}

		private void PlayToggleSound(bool state) => RuntimeManager.PlayOneShot(state ? selectSound : deselectSound);

		private void OpenSettings() {
			PlayToggleSound(true);

			mainUIGroup.interactable = mainUIGroup.blocksRaycasts = false;
			mainUIGroup.DOFade(0f, transitionDuration);

@@ -56,6 +72,8 @@ namespace View.UI {
		}

		private void CloseSettings() {
			PlayToggleSound(false);

			settingsUIGroup.interactable = settingsUIGroup.blocksRaycasts = false;
			settingsUIGroup.DOFade(0f, transitionDuration);