fix: animator not locking itself if changing percentage before ending

This commit is contained in:
Gerard Gascón 2024-04-18 16:59:01 +02:00
parent 2b17041d49
commit 9d5f64fd19
17 changed files with 138 additions and 75 deletions

View file

@ -1,62 +0,0 @@
using System;
using UnityEngine;
namespace FramedAnimator {
[RequireComponent(typeof(SpriteRenderer))]
public class Animator : MonoBehaviour {
[SerializeField] private new Animation animation;
public string CurrentAnimation => animation.name;
private float _currentFrame;
private int _renderingFrame;
private int _limit;
private SpriteRenderer _renderer;
private bool _animationEnded;
public event Action<string> OnAnimationEnd;
private void Awake() {
_renderer = GetComponent<SpriteRenderer>();
}
private void Update() {
if (_renderingFrame >= _limit) {
TryCallAnimationEnd();
return;
}
UpdateAnimationFrame();
}
private void UpdateAnimationFrame() {
_currentFrame += Time.deltaTime * animation.FrameRate;
_renderingFrame = Mathf.Clamp(Mathf.FloorToInt(_currentFrame), 0, _limit);
_renderer.sprite = animation.GetFrame(_renderingFrame);
}
private void TryCallAnimationEnd() {
if (_renderingFrame < animation.FrameCount - 1 || _animationEnded) return;
_currentFrame += Time.deltaTime * animation.FrameRate;
_renderingFrame = Mathf.FloorToInt(_currentFrame);
if (_renderingFrame <= _limit) return;
_animationEnded = true;
OnAnimationEnd?.Invoke(animation.name);
}
public void ChangeAnimation(Animation anim) {
_animationEnded = false;
_limit = _renderingFrame = 0;
_currentFrame = 0f;
animation = anim;
_renderer.sprite = animation.GetFrame(_renderingFrame);
}
public void PlayUntil(float fraction) {
_limit = Mathf.RoundToInt(animation.FrameCount * Mathf.Clamp01(fraction));
_limit = Mathf.Clamp(_limit, 0, animation.FrameCount - 1);
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2c2047b3315144708938e7d2d9435cb6
timeCreated: 1713449063

View file

@ -0,0 +1,51 @@
using UnityEngine;
namespace FramedAnimator.Domain {
public class AnimatorModel {
public int FrameCount { private set; get; }
public float FrameRate { private set; get; }
public int Limit { private set; get; }
public int RenderingFrame { private set; get; }
private float _currentFrame;
private bool _animationEnded;
public bool PlayToEnd { set; get; }
public AnimatorModel(float frameRate, int frameCount) {
_animationEnded = false;
Limit = RenderingFrame = 0;
_currentFrame = 0f;
FrameRate = frameRate;
FrameCount = frameCount;
}
public void PlayUntil(float fraction) {
Limit = Mathf.RoundToInt(FrameCount * Mathf.Clamp01(fraction));
Limit = Mathf.Clamp(Limit, 0, FrameCount - 1);
}
public void UpdateAnimationFrame(float deltaTime) {
if (RenderingFrame >= Limit && !PlayToEnd)
return;
_currentFrame += FrameRate * deltaTime;
RenderingFrame = Mathf.Clamp(Mathf.FloorToInt(_currentFrame), 0, PlayToEnd ? FrameCount - 1: Limit);
}
public bool AnimationEnded(float deltaTime) {
if (RenderingFrame < FrameCount - 1 || _animationEnded) return false;
_currentFrame += deltaTime * FrameRate;
RenderingFrame = Mathf.FloorToInt(_currentFrame);
if (RenderingFrame <= Limit) return false;
_animationEnded = true;
return true;
}
}
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e11aeabcdf97474b9a739f0f42fc8f75
timeCreated: 1713449229

View file

@ -0,0 +1,3 @@
{
"name": "FramedAnimator.Domain"
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 8b3a255fd5084af4883574b9fd6a4b0e
timeCreated: 1713449089

View file

@ -1,3 +0,0 @@
{
"name": "SantJordi.FramedAnimator"
}

View file

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 246088dd927065946b1746223fef2142
AssemblyDefinitionImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 6f6b70f0fef849dc8986329ff2172b4b
timeCreated: 1713449069

View file

@ -0,0 +1,50 @@
using System;
using FramedAnimator.Domain;
using UnityEngine;
namespace FramedAnimator {
[RequireComponent(typeof(SpriteRenderer))]
public class Animator : MonoBehaviour {
[SerializeField] private new Animation animation;
public string CurrentAnimation => animation.name;
private SpriteRenderer _renderer;
public event Action<string> OnAnimationEnd;
private AnimatorModel _model;
private void Awake() {
_renderer = GetComponent<SpriteRenderer>();
_model = new AnimatorModel(animation.FrameRate, animation.FrameCount);
}
private void Update() {
if (_model.RenderingFrame >= _model.FrameCount - 1)
TryCallAnimationEnd();
else
UpdateAnimationFrame();
}
private void UpdateAnimationFrame() {
_model.UpdateAnimationFrame(Time.deltaTime);
_renderer.sprite = animation.GetFrame(_model.RenderingFrame);
}
private void TryCallAnimationEnd() {
if(_model.AnimationEnded(Time.deltaTime))
OnAnimationEnd?.Invoke(animation.name);
}
public void ChangeAnimation(Animation anim) {
_model = new AnimatorModel(anim.FrameRate, anim.FrameCount);
animation = anim;
_renderer.sprite = animation.GetFrame(0);
}
public void PlayUntil(float fraction) {
if (fraction >= 1f)
_model.PlayToEnd = true;
else
_model.PlayUntil(fraction);
}
}
}

View file

@ -0,0 +1,16 @@
{
"name": "FramedAnimator.View",
"rootNamespace": "",
"references": [
"GUID:8b3a255fd5084af4883574b9fd6a4b0e"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View file

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a8b14a26d6924d6bb65739ca56ae8187
timeCreated: 1713449102

View file

@ -15,7 +15,7 @@ namespace View {
public LoadGame Loader { private set; get; }
private void Awake() {
Score = new Score(20, 5);
Score = new Score(10, 10);
IExpressionInput input = FindObjectOfType<ExpressionInput>();
IExpressionInput visibility = FindObjectOfType<UIVisibility>();

View file

@ -7,8 +7,8 @@
"GUID:6055be8ebefd69e48b49212b09b47b2f",
"GUID:1220ccfff01d26041a9bb8cd7ae584af",
"GUID:58f2f98b0cec4e74998cb65ad59190b4",
"GUID:246088dd927065946b1746223fef2142",
"GUID:0c752da273b17c547ae705acf0f2adf2"
"GUID:0c752da273b17c547ae705acf0f2adf2",
"GUID:a8b14a26d6924d6bb65739ca56ae8187"
],
"includePlatforms": [],
"excludePlatforms": [],