fix: animator not locking itself if changing percentage before ending
This commit is contained in:
parent
2b17041d49
commit
9d5f64fd19
17 changed files with 138 additions and 75 deletions
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@ -1,62 +0,0 @@
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using System;
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using UnityEngine;
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namespace FramedAnimator {
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[RequireComponent(typeof(SpriteRenderer))]
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public class Animator : MonoBehaviour {
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[SerializeField] private new Animation animation;
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public string CurrentAnimation => animation.name;
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private float _currentFrame;
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private int _renderingFrame;
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private int _limit;
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private SpriteRenderer _renderer;
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private bool _animationEnded;
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public event Action<string> OnAnimationEnd;
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private void Awake() {
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_renderer = GetComponent<SpriteRenderer>();
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}
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private void Update() {
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if (_renderingFrame >= _limit) {
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TryCallAnimationEnd();
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return;
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}
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UpdateAnimationFrame();
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}
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private void UpdateAnimationFrame() {
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_currentFrame += Time.deltaTime * animation.FrameRate;
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_renderingFrame = Mathf.Clamp(Mathf.FloorToInt(_currentFrame), 0, _limit);
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_renderer.sprite = animation.GetFrame(_renderingFrame);
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}
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private void TryCallAnimationEnd() {
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if (_renderingFrame < animation.FrameCount - 1 || _animationEnded) return;
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_currentFrame += Time.deltaTime * animation.FrameRate;
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_renderingFrame = Mathf.FloorToInt(_currentFrame);
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if (_renderingFrame <= _limit) return;
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_animationEnded = true;
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OnAnimationEnd?.Invoke(animation.name);
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}
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public void ChangeAnimation(Animation anim) {
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_animationEnded = false;
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_limit = _renderingFrame = 0;
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_currentFrame = 0f;
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animation = anim;
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_renderer.sprite = animation.GetFrame(_renderingFrame);
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}
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public void PlayUntil(float fraction) {
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_limit = Mathf.RoundToInt(animation.FrameCount * Mathf.Clamp01(fraction));
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_limit = Mathf.Clamp(_limit, 0, animation.FrameCount - 1);
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}
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}
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}
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3
Assets/Scripts/FramedAnimator/Domain.meta
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3
Assets/Scripts/FramedAnimator/Domain.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2c2047b3315144708938e7d2d9435cb6
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timeCreated: 1713449063
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51
Assets/Scripts/FramedAnimator/Domain/AnimatorModel.cs
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51
Assets/Scripts/FramedAnimator/Domain/AnimatorModel.cs
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@ -0,0 +1,51 @@
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using UnityEngine;
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namespace FramedAnimator.Domain {
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public class AnimatorModel {
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public int FrameCount { private set; get; }
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public float FrameRate { private set; get; }
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public int Limit { private set; get; }
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public int RenderingFrame { private set; get; }
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private float _currentFrame;
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private bool _animationEnded;
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public bool PlayToEnd { set; get; }
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public AnimatorModel(float frameRate, int frameCount) {
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_animationEnded = false;
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Limit = RenderingFrame = 0;
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_currentFrame = 0f;
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FrameRate = frameRate;
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FrameCount = frameCount;
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}
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public void PlayUntil(float fraction) {
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Limit = Mathf.RoundToInt(FrameCount * Mathf.Clamp01(fraction));
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Limit = Mathf.Clamp(Limit, 0, FrameCount - 1);
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}
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public void UpdateAnimationFrame(float deltaTime) {
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if (RenderingFrame >= Limit && !PlayToEnd)
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return;
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_currentFrame += FrameRate * deltaTime;
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RenderingFrame = Mathf.Clamp(Mathf.FloorToInt(_currentFrame), 0, PlayToEnd ? FrameCount - 1: Limit);
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}
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public bool AnimationEnded(float deltaTime) {
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if (RenderingFrame < FrameCount - 1 || _animationEnded) return false;
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_currentFrame += deltaTime * FrameRate;
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RenderingFrame = Mathf.FloorToInt(_currentFrame);
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if (RenderingFrame <= Limit) return false;
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_animationEnded = true;
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return true;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e11aeabcdf97474b9a739f0f42fc8f75
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timeCreated: 1713449229
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@ -0,0 +1,3 @@
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{
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"name": "FramedAnimator.Domain"
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8b3a255fd5084af4883574b9fd6a4b0e
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timeCreated: 1713449089
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@ -1,3 +0,0 @@
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{
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"name": "SantJordi.FramedAnimator"
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}
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: 246088dd927065946b1746223fef2142
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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3
Assets/Scripts/FramedAnimator/View.meta
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3
Assets/Scripts/FramedAnimator/View.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6f6b70f0fef849dc8986329ff2172b4b
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timeCreated: 1713449069
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50
Assets/Scripts/FramedAnimator/View/Animator.cs
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50
Assets/Scripts/FramedAnimator/View/Animator.cs
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@ -0,0 +1,50 @@
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using System;
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using FramedAnimator.Domain;
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using UnityEngine;
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namespace FramedAnimator {
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[RequireComponent(typeof(SpriteRenderer))]
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public class Animator : MonoBehaviour {
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[SerializeField] private new Animation animation;
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public string CurrentAnimation => animation.name;
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private SpriteRenderer _renderer;
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public event Action<string> OnAnimationEnd;
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private AnimatorModel _model;
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private void Awake() {
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_renderer = GetComponent<SpriteRenderer>();
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_model = new AnimatorModel(animation.FrameRate, animation.FrameCount);
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}
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private void Update() {
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if (_model.RenderingFrame >= _model.FrameCount - 1)
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TryCallAnimationEnd();
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else
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UpdateAnimationFrame();
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}
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private void UpdateAnimationFrame() {
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_model.UpdateAnimationFrame(Time.deltaTime);
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_renderer.sprite = animation.GetFrame(_model.RenderingFrame);
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}
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private void TryCallAnimationEnd() {
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if(_model.AnimationEnded(Time.deltaTime))
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OnAnimationEnd?.Invoke(animation.name);
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}
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public void ChangeAnimation(Animation anim) {
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_model = new AnimatorModel(anim.FrameRate, anim.FrameCount);
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animation = anim;
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_renderer.sprite = animation.GetFrame(0);
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}
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public void PlayUntil(float fraction) {
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if (fraction >= 1f)
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_model.PlayToEnd = true;
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else
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_model.PlayUntil(fraction);
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}
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}
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}
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@ -0,0 +1,16 @@
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{
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"name": "FramedAnimator.View",
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"rootNamespace": "",
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"references": [
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"GUID:8b3a255fd5084af4883574b9fd6a4b0e"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: a8b14a26d6924d6bb65739ca56ae8187
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timeCreated: 1713449102
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@ -15,7 +15,7 @@ namespace View {
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public LoadGame Loader { private set; get; }
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private void Awake() {
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Score = new Score(20, 5);
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Score = new Score(10, 10);
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IExpressionInput input = FindObjectOfType<ExpressionInput>();
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IExpressionInput visibility = FindObjectOfType<UIVisibility>();
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@ -7,8 +7,8 @@
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"GUID:6055be8ebefd69e48b49212b09b47b2f",
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"GUID:1220ccfff01d26041a9bb8cd7ae584af",
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"GUID:58f2f98b0cec4e74998cb65ad59190b4",
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"GUID:246088dd927065946b1746223fef2142",
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"GUID:0c752da273b17c547ae705acf0f2adf2"
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"GUID:0c752da273b17c547ae705acf0f2adf2",
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"GUID:a8b14a26d6924d6bb65739ca56ae8187"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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