refactor: Cleaned up score view interface

This commit is contained in:
Gerard Gascón 2024-04-19 11:28:39 +02:00
parent 779af276d3
commit 858e49e1d9
13 changed files with 36 additions and 123 deletions

View file

@ -1,16 +0,0 @@
using Presenter;
namespace View.Collections {
public class ExpressionInputCollection : IExpressionInput {
private readonly IExpressionInput[] _inputs;
public ExpressionInputCollection(IExpressionInput[] inputs) {
_inputs = inputs;
}
public void UpdateView(int score, float growPercentage) {
foreach (IExpressionInput input in _inputs)
input.UpdateView(score, growPercentage);
}
}
}

View file

@ -0,0 +1,16 @@
using Presenter;
namespace View.Collections {
public class ScoreViewCollection : IScoreView {
private readonly IScoreView[] _inputs;
public ScoreViewCollection(IScoreView[] inputs) {
_inputs = inputs;
}
public void UpdateView(int score) {
foreach (IScoreView input in _inputs)
input.UpdateView(score);
}
}
}

View file

@ -19,9 +19,9 @@ namespace View {
private void Awake() {
Score = new Score(10, 10);
IExpressionInput input = FindObjectOfType<ExpressionInput>();
IExpressionInput visibility = FindObjectOfType<UIVisibility>();
IExpressionInput inputCollections = new ExpressionInputCollection(new[] { input, visibility });
IScoreView input = FindObjectOfType<ScoreView>();
IScoreView visibility = FindObjectOfType<UIVisibility>();
IScoreView inputCollections = new ScoreViewCollection(new[] { input, visibility });
IRoseSpawner spawner = FindObjectOfType<RoseSpawner>();

View file

@ -4,7 +4,7 @@ using TMPro;
using UnityEngine;
namespace View.UI {
public class ExpressionInput : MonoBehaviour, IExpressionInput {
public class ScoreView : MonoBehaviour, IScoreView {
[SerializeField] private TMP_Text text;
private ExpressionClick _click;
@ -18,7 +18,7 @@ namespace View.UI {
private void Update() =>
CheckInput();
public void UpdateView(int score, float growPercentage) =>
public void UpdateView(int score) =>
text.text = score.ToString();
private void CheckInput() {

View file

@ -5,7 +5,7 @@ using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace View.UI {
public class UIVisibility : MonoBehaviour, IExpressionInput {
public class UIVisibility : MonoBehaviour, IScoreView {
[SerializeField] private CanvasGroup ui;
[SerializeField] private float fadeDuration = .5f;
@ -31,7 +31,7 @@ namespace View.UI {
}
}
public void UpdateView(int score, float growPercentage) {
public void UpdateView(int score) {
if (!_titleVisible) return;
_titleVisible = false;