refactor: moved grow animation to its own class

This commit is contained in:
Gerard Gascón 2024-04-19 11:26:44 +02:00
parent 150b602dc3
commit 779af276d3
14 changed files with 224 additions and 116 deletions

View file

@ -4,18 +4,16 @@ using UnityEngine;
using Random = UnityEngine.Random;
namespace View.Scene {
public class GrowParticlesSpawner : MonoBehaviour, IRoseGrow {
public class GrowParticlesSpawner : MonoBehaviour, IInputCallback {
[SerializeField] private GrowParticle growParticle;
[SerializeField] private Transform growParticlePositions;
[SerializeField, Range(0, 180)] private float angleRange;
public void Grow() {
public void OnInputReceived() {
float randomRotation = Random.Range(-angleRange / 2f, angleRange / 2f);
Instantiate(growParticle, growParticlePositions.position, Quaternion.Euler(0f, 0f, randomRotation));
}
public void GrowStep() { }
private void OnDrawGizmosSelected() {
Gizmos.color = Color.red;
float angle = angleRange / 2f + 90f;