refactor: moved grow animation to its own class
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14 changed files with 224 additions and 116 deletions
62
Assets/Scripts/View/Scene/GrowAnimation.cs
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62
Assets/Scripts/View/Scene/GrowAnimation.cs
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using System;
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using Domain;
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using FMODUnity;
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using Presenter;
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using UnityEngine;
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using Animation = FramedAnimator.Animation;
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using Animator = FramedAnimator.Animator;
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namespace View.Scene {
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public class GrowAnimation : MonoBehaviour, IRoseGrow {
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[SerializeField] private Animator animator;
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[SerializeField] private Animation growAnimation;
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[SerializeField] private Animation endAnimation;
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[SerializeField] private EventReference growEvent;
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[SerializeField] private EventReference gloomEvent;
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private Score _score;
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private bool _firstUpdate;
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private void Start() {
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_score = FindObjectOfType<Dependencies>().Score;
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animator.OnAnimationEnd += AnimationEnded;
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}
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private void AnimationEnded(string animationName) {
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if (animationName == "Rosa_Grow") {
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animator.ChangeAnimation(endAnimation);
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RuntimeManager.PlayOneShot(gloomEvent);
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animator.PlayUntil(1f);
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return;
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}
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if (animationName == "Rosa_End") {
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animator.ChangeAnimation(growAnimation);
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animator.PlayUntil(_score.GrowPercentage);
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}
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}
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public void GrowStep() {
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if (animator.CurrentAnimation == "Rosa_Grow") {
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animator.PlayUntil(IsLastGrowState(_score.Value, _score.GrowPercentage) ? 1f : _score.GrowPercentage);
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if (_score.GrowPercentage < 1f)
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RuntimeManager.PlayOneShot(growEvent);
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}
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_firstUpdate = false;
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}
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private bool IsLastGrowState(int score, float growPercentage) {
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if (growPercentage != 0)
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return false;
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bool isLastFrame = score % (_score.GrowIterations * _score.SpawnRate) == 0;
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if (!isLastFrame)
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return false;
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if (_firstUpdate)
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return false;
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return true;
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}
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}
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}
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