refactor: moved grow animation to its own class
This commit is contained in:
parent
150b602dc3
commit
779af276d3
14 changed files with 224 additions and 116 deletions
|
@ -6,18 +6,21 @@ namespace Presenter.SaveSystem {
|
|||
private readonly Score _score;
|
||||
private readonly IExpressionInput _expressionInput;
|
||||
private readonly IRoseSpawner _spawner;
|
||||
private readonly IRoseGrow _growAnimation;
|
||||
|
||||
public LoadGame(IGameRepository repository, Score score, IExpressionInput expressionInput, IRoseSpawner spawner) {
|
||||
public LoadGame(IGameRepository repository, Score score, IExpressionInput expressionInput, IRoseSpawner spawner, IRoseGrow growAnimation) {
|
||||
_repository = repository;
|
||||
_score = score;
|
||||
_expressionInput = expressionInput;
|
||||
_spawner = spawner;
|
||||
_growAnimation = growAnimation;
|
||||
}
|
||||
|
||||
public void Run() {
|
||||
Score newScore = _repository.LoadScore();
|
||||
_score.SetFromOtherScore(newScore);
|
||||
_expressionInput.UpdateView(_score.Value, _score.GrowPercentage);
|
||||
_growAnimation.GrowStep();
|
||||
|
||||
int roses = _score.Value / (_score.SpawnRate * _score.GrowIterations);
|
||||
for (int i = 0; i < roses; i++)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue