refactor: renamed some classes

This commit is contained in:
Gerard Gascón 2024-04-15 17:25:24 +02:00
parent 0e7a535f6d
commit 6b1b935ea9
7 changed files with 10 additions and 10 deletions

View file

@ -1,11 +1,11 @@
using Domain; using Domain;
namespace Presenter { namespace Presenter {
public class CTrencadaClick { public class ExpressionClick {
private readonly Model _model; private readonly Model _model;
private readonly ICTrencadaInput _view; private readonly IExpressionInput _view;
public CTrencadaClick(Model model, ICTrencadaInput view) { public ExpressionClick(Model model, IExpressionInput view) {
_model = model; _model = model;
_view = view; _view = view;
} }

View file

@ -1,5 +1,5 @@
namespace Presenter { namespace Presenter {
public interface ICTrencadaInput { public interface IExpressionInput {
void UpdateView(int score); void UpdateView(int score);
} }
} }

View file

@ -5,15 +5,15 @@ using UnityEngine;
namespace View { namespace View {
public class Dependencies : MonoBehaviour { public class Dependencies : MonoBehaviour {
public CTrencadaClick CTrencadaClick { private set; get; } public ExpressionClick ExpressionClick { private set; get; }
public Model Model { private set; get; } public Model Model { private set; get; }
public CustomInput CustomInput { private set; get; } public CustomInput CustomInput { private set; get; }
private void Awake() { private void Awake() {
Model = new Model(0); Model = new Model(0);
ICTrencadaInput input = FindObjectOfType<CTrencadaInput>(); IExpressionInput input = FindObjectOfType<ExpressionInput>();
CTrencadaClick = new CTrencadaClick(Model, input); ExpressionClick = new ExpressionClick(Model, input);
CustomInput = new CustomInput(); CustomInput = new CustomInput();
} }

View file

@ -5,13 +5,13 @@ using TMPro;
using UnityEngine; using UnityEngine;
namespace View { namespace View {
public class CTrencadaInput : MonoBehaviour, ICTrencadaInput { public class ExpressionInput : MonoBehaviour, IExpressionInput {
[SerializeField] private TMP_Text text; [SerializeField] private TMP_Text text;
private CTrencadaClick _click; private ExpressionClick _click;
private CustomInput _customInput; private CustomInput _customInput;
private void Start() { private void Start() {
_click = FindObjectOfType<Dependencies>().CTrencadaClick; _click = FindObjectOfType<Dependencies>().ExpressionClick;
_customInput = FindObjectOfType<Dependencies>().CustomInput; _customInput = FindObjectOfType<Dependencies>().CustomInput;
} }