refactor: renamed some classes
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7 changed files with 10 additions and 10 deletions
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@ -5,15 +5,15 @@ using UnityEngine;
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namespace View {
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public class Dependencies : MonoBehaviour {
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public CTrencadaClick CTrencadaClick { private set; get; }
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public ExpressionClick ExpressionClick { private set; get; }
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public Model Model { private set; get; }
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public CustomInput CustomInput { private set; get; }
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private void Awake() {
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Model = new Model(0);
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ICTrencadaInput input = FindObjectOfType<CTrencadaInput>();
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CTrencadaClick = new CTrencadaClick(Model, input);
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IExpressionInput input = FindObjectOfType<ExpressionInput>();
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ExpressionClick = new ExpressionClick(Model, input);
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CustomInput = new CustomInput();
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}
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