feat: detect key in background
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3e34a7a048
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13 changed files with 460 additions and 19 deletions
38
Assets/InputSystem.inputsettings.asset
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38
Assets/InputSystem.inputsettings.asset
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c46f07b5ed07e4e92aa78254188d3d10, type: 3}
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m_Name: InputSystem.inputsettings
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m_EditorClassIdentifier:
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m_SupportedDevices:
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- Keyboard
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m_UpdateMode: 1
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m_MaxEventBytesPerUpdate: 5242880
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m_MaxQueuedEventsPerUpdate: 1000
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m_CompensateForScreenOrientation: 1
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m_BackgroundBehavior: 2
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m_EditorInputBehaviorInPlayMode: 2
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m_InputActionPropertyDrawerMode: 0
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m_DefaultDeadzoneMin: 0.125
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m_DefaultDeadzoneMax: 0.925
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m_DefaultButtonPressPoint: 0.5
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m_ButtonReleaseThreshold: 0.75
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m_DefaultTapTime: 0.2
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m_DefaultSlowTapTime: 0.5
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m_DefaultHoldTime: 0.4
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m_TapRadius: 5
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m_MultiTapDelayTime: 0.75
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m_DisableRedundantEventsMerging: 0
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m_ShortcutKeysConsumeInputs: 0
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m_iOSSettings:
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m_MotionUsage:
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m_Enabled: 0
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m_Description:
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