Commit 63d0524d authored by Gerard Gascón's avatar Gerard Gascón
Browse files

feat: Wind shader

parent dd9640fc
Loading
Loading
Loading
Loading
+15 −1
Original line number Diff line number Diff line
@@ -10,6 +10,7 @@ GameObject:
  m_Component:
  - component: {fileID: 4956538614995491313}
  - component: {fileID: 8356824105892962927}
  - component: {fileID: 3858647786356030127}
  m_Layer: 0
  m_Name: GardenRose
  m_TagString: Untagged
@@ -52,7 +53,7 @@ SpriteRenderer:
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  - {fileID: 2100000, guid: d1dd69c198f85784eb5adbc3dafeddca, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
@@ -84,3 +85,16 @@ SpriteRenderer:
  m_WasSpriteAssigned: 1
  m_MaskInteraction: 0
  m_SpriteSortPoint: 0
--- !u!114 &3858647786356030127
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 2147392553565862127}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: a664b406e50e2054bb5d9dd2415d208a, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  sprite: {fileID: 8356824105892962927}
+2 −2
Original line number Diff line number Diff line
@@ -858,7 +858,7 @@ RectTransform:
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 1, y: 1}
  m_AnchorMax: {x: 1, y: 1}
  m_AnchoredPosition: {x: -8.399948, y: -7.7999573}
  m_AnchoredPosition: {x: -8.399963, y: -7.7999573}
  m_SizeDelta: {x: 51.5091, y: 51.5091}
  m_Pivot: {x: 1, y: 1}
--- !u!114 &439702001
@@ -1424,7 +1424,7 @@ SpriteRenderer:
  m_RenderingLayerMask: 1
  m_RendererPriority: 0
  m_Materials:
  - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  - {fileID: 2100000, guid: 60856d36f46f20845bc1fe2fea718085, type: 2}
  m_StaticBatchInfo:
    firstSubMesh: 0
    subMeshCount: 0
+1 −1
Original line number Diff line number Diff line
@@ -11,7 +11,7 @@ namespace View {
		public CustomInput CustomInput { private set; get; }

		private void Awake() {
			Model = new Model(20, 5);
			Model = new Model(1, 5);

			IExpressionInput input = FindObjectOfType<ExpressionInput>();
			IExpressionInput visibility = FindObjectOfType<UIVisibility>();
+8 −0
Original line number Diff line number Diff line
fileFormatVersion: 2
guid: c1366d1a4dc80074e845d880fc05603e
folderAsset: yes
DefaultImporter:
  externalObjects: {}
  userData: 
  assetBundleName: 
  assetBundleVariant: 
+14 −0
Original line number Diff line number Diff line
using System;
using UnityEngine;
using Random = UnityEngine.Random;

namespace View.Scene {
	public class GardenFlower : MonoBehaviour {
		[SerializeField] private SpriteRenderer sprite;
		private static readonly int WindOffset = Shader.PropertyToID("_WindOffset");

		private void Awake() {
			sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI));
		}
	}
}
 No newline at end of file
Loading