Loading Assets/Prefabs/GardenRose.prefab +15 −1 Original line number Diff line number Diff line Loading @@ -10,6 +10,7 @@ GameObject: m_Component: - component: {fileID: 4956538614995491313} - component: {fileID: 8356824105892962927} - component: {fileID: 3858647786356030127} m_Layer: 0 m_Name: GardenRose m_TagString: Untagged Loading Loading @@ -52,7 +53,7 @@ SpriteRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 2100000, guid: d1dd69c198f85784eb5adbc3dafeddca, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 Loading Loading @@ -84,3 +85,16 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!114 &3858647786356030127 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2147392553565862127} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a664b406e50e2054bb5d9dd2415d208a, type: 3} m_Name: m_EditorClassIdentifier: sprite: {fileID: 8356824105892962927} Assets/Scenes/SampleScene.unity +2 −2 Original line number Diff line number Diff line Loading @@ -858,7 +858,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: -8.399948, y: -7.7999573} m_AnchoredPosition: {x: -8.399963, y: -7.7999573} m_SizeDelta: {x: 51.5091, y: 51.5091} m_Pivot: {x: 1, y: 1} --- !u!114 &439702001 Loading Loading @@ -1424,7 +1424,7 @@ SpriteRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 2100000, guid: 60856d36f46f20845bc1fe2fea718085, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 Loading Assets/Scripts/View/Dependencies.cs +1 −1 Original line number Diff line number Diff line Loading @@ -11,7 +11,7 @@ namespace View { public CustomInput CustomInput { private set; get; } private void Awake() { Model = new Model(20, 5); Model = new Model(1, 5); IExpressionInput input = FindObjectOfType<ExpressionInput>(); IExpressionInput visibility = FindObjectOfType<UIVisibility>(); Loading Assets/Scripts/View/Scene.meta 0 → 100644 +8 −0 Original line number Diff line number Diff line fileFormatVersion: 2 guid: c1366d1a4dc80074e845d880fc05603e folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant: Assets/Scripts/View/Scene/GardenFlower.cs 0 → 100644 +14 −0 Original line number Diff line number Diff line using System; using UnityEngine; using Random = UnityEngine.Random; namespace View.Scene { public class GardenFlower : MonoBehaviour { [SerializeField] private SpriteRenderer sprite; private static readonly int WindOffset = Shader.PropertyToID("_WindOffset"); private void Awake() { sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI)); } } } No newline at end of file Loading
Assets/Prefabs/GardenRose.prefab +15 −1 Original line number Diff line number Diff line Loading @@ -10,6 +10,7 @@ GameObject: m_Component: - component: {fileID: 4956538614995491313} - component: {fileID: 8356824105892962927} - component: {fileID: 3858647786356030127} m_Layer: 0 m_Name: GardenRose m_TagString: Untagged Loading Loading @@ -52,7 +53,7 @@ SpriteRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 2100000, guid: d1dd69c198f85784eb5adbc3dafeddca, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 Loading Loading @@ -84,3 +85,16 @@ SpriteRenderer: m_WasSpriteAssigned: 1 m_MaskInteraction: 0 m_SpriteSortPoint: 0 --- !u!114 &3858647786356030127 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2147392553565862127} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: a664b406e50e2054bb5d9dd2415d208a, type: 3} m_Name: m_EditorClassIdentifier: sprite: {fileID: 8356824105892962927}
Assets/Scenes/SampleScene.unity +2 −2 Original line number Diff line number Diff line Loading @@ -858,7 +858,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: -8.399948, y: -7.7999573} m_AnchoredPosition: {x: -8.399963, y: -7.7999573} m_SizeDelta: {x: 51.5091, y: 51.5091} m_Pivot: {x: 1, y: 1} --- !u!114 &439702001 Loading Loading @@ -1424,7 +1424,7 @@ SpriteRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 2100000, guid: 60856d36f46f20845bc1fe2fea718085, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 Loading
Assets/Scripts/View/Dependencies.cs +1 −1 Original line number Diff line number Diff line Loading @@ -11,7 +11,7 @@ namespace View { public CustomInput CustomInput { private set; get; } private void Awake() { Model = new Model(20, 5); Model = new Model(1, 5); IExpressionInput input = FindObjectOfType<ExpressionInput>(); IExpressionInput visibility = FindObjectOfType<UIVisibility>(); Loading
Assets/Scripts/View/Scene.meta 0 → 100644 +8 −0 Original line number Diff line number Diff line fileFormatVersion: 2 guid: c1366d1a4dc80074e845d880fc05603e folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
Assets/Scripts/View/Scene/GardenFlower.cs 0 → 100644 +14 −0 Original line number Diff line number Diff line using System; using UnityEngine; using Random = UnityEngine.Random; namespace View.Scene { public class GardenFlower : MonoBehaviour { [SerializeField] private SpriteRenderer sprite; private static readonly int WindOffset = Shader.PropertyToID("_WindOffset"); private void Awake() { sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI)); } } } No newline at end of file