feat: load system
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5d470a57af
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20 changed files with 421 additions and 67 deletions
8
Assets/Scripts/Presenter/SaveSystem/GameRepository.cs
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8
Assets/Scripts/Presenter/SaveSystem/GameRepository.cs
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using Domain;
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namespace Presenter.SaveSystem {
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public interface IGameRepository {
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void SaveScore(Score score);
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Score LoadScore();
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}
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}
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fileFormatVersion: 2
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guid: 66c3464d602142f5813956378a7071bb
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timeCreated: 1713305003
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21
Assets/Scripts/Presenter/SaveSystem/LoadGame.cs
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21
Assets/Scripts/Presenter/SaveSystem/LoadGame.cs
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using Domain;
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namespace Presenter.SaveSystem {
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public class LoadGame {
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private readonly IGameRepository _repository;
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private readonly Score _score;
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private readonly IExpressionInput _expressionInput;
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public LoadGame(IGameRepository repository, Score score, IExpressionInput expressionInput) {
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_repository = repository;
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_score = score;
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_expressionInput = expressionInput;
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}
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public void Run() {
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Score newScore = _repository.LoadScore();
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_score.SetFromOtherScore(newScore);
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_expressionInput.UpdateView(_score.Value, _score.GrowPercentage);
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}
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}
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}
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3
Assets/Scripts/Presenter/SaveSystem/LoadGame.cs.meta
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3
Assets/Scripts/Presenter/SaveSystem/LoadGame.cs.meta
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fileFormatVersion: 2
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guid: 3e87dd4026b94e5e90ce9d2163026446
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timeCreated: 1713305374
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17
Assets/Scripts/Presenter/SaveSystem/SaveGame.cs
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17
Assets/Scripts/Presenter/SaveSystem/SaveGame.cs
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using Domain;
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namespace Presenter.SaveSystem {
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public class SaveGame {
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private readonly IGameRepository _repository;
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private readonly Score _score;
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public SaveGame(IGameRepository repository, Score score) {
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_repository = repository;
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_score = score;
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}
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public void Run() {
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_repository.SaveScore(_score);
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}
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}
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}
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3
Assets/Scripts/Presenter/SaveSystem/SaveGame.cs.meta
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3
Assets/Scripts/Presenter/SaveSystem/SaveGame.cs.meta
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fileFormatVersion: 2
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guid: c1e36f7baa3d4eccb7073f6b4b803621
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timeCreated: 1713305232
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