feat: load system
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					 20 changed files with 421 additions and 67 deletions
				
			
		
							
								
								
									
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								Assets/Scripts/Presenter/PlayerPrefsRepository.cs
									
										
									
									
									
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								Assets/Scripts/Presenter/PlayerPrefsRepository.cs
									
										
									
									
									
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using Domain;
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using Presenter.SaveSystem;
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using UnityEngine;
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namespace Presenter {
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	public class PlayerPrefsRepository : IGameRepository {
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		public void SaveScore(Score score) {
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			PlayerPrefs.SetInt("Score", score.Value);
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		}
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		public Score LoadScore() {
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			int score = PlayerPrefs.GetInt("Score", 0);
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			return new Score(score, 0, 0);
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		}
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	}
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}
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