refactor: renamed Model.cs to Score.cs

This commit is contained in:
Gerard Gascón 2024-04-17 00:05:36 +02:00
parent 2be3b572fb
commit 5d470a57af
8 changed files with 48 additions and 48 deletions

View file

@ -7,11 +7,11 @@ using View.UI;
namespace View {
public class Dependencies : MonoBehaviour {
public ExpressionClick ExpressionClick { private set; get; }
public Model Model { private set; get; }
public Score Score { private set; get; }
public CustomInput CustomInput { private set; get; }
private void Awake() {
Model = new Model(20, 5);
Score = new Score(20, 5);
IExpressionInput input = FindObjectOfType<ExpressionInput>();
IExpressionInput visibility = FindObjectOfType<UIVisibility>();
@ -19,7 +19,7 @@ namespace View {
IRoseSpawner spawner = FindObjectOfType<RoseSpawner>();
ExpressionClick = new ExpressionClick(Model, inputCollections, spawner);
ExpressionClick = new ExpressionClick(Score, inputCollections, spawner);
CustomInput = new CustomInput();
}

View file

@ -11,12 +11,12 @@ namespace View.UI {
private ExpressionClick _click;
private CustomInput _customInput;
private Model _model;
private Score _score;
[SerializeField] private FramedAnimator.FramedAnimator animator;
private void Start() {
_model = FindObjectOfType<Dependencies>().Model;
_score = FindObjectOfType<Dependencies>().Score;
_click = FindObjectOfType<Dependencies>().ExpressionClick;
_customInput = FindObjectOfType<Dependencies>().CustomInput;
@ -27,7 +27,7 @@ namespace View.UI {
}
public void UpdateView(int score) {
animator.PlayUntil(_model.GrowPercentage);
animator.PlayUntil(_score.GrowPercentage);
text.text = score.ToString();
}