refactor: renamed Model.cs to Score.cs
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8 changed files with 48 additions and 48 deletions
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@ -1,29 +0,0 @@
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namespace Domain {
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public class Model {
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public int Score { private set; get; }
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public readonly int SpawnRate;
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public readonly int GrowIterations;
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public float GrowPercentage { private set; get; }
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public Model(int spawnRate, int growIterations) : this(0, spawnRate, growIterations) { }
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public Model(int score, int spawnRate, int growIterations) {
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Score = score;
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SpawnRate = spawnRate;
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GrowIterations = growIterations;
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}
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public void AddScore() {
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Score++;
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if (Score % GrowIterations == 0) {
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float relativeScore = Score % (GrowIterations * SpawnRate);
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if (relativeScore == 0 && Score != 0)
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relativeScore = GrowIterations * SpawnRate;
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GrowPercentage = relativeScore / (SpawnRate * GrowIterations);
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}
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}
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}
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}
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29
Assets/Scripts/Domain/Score.cs
Normal file
29
Assets/Scripts/Domain/Score.cs
Normal file
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@ -0,0 +1,29 @@
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namespace Domain {
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public class Score {
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public int Value { private set; get; }
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public readonly int SpawnRate;
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public readonly int GrowIterations;
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public float GrowPercentage { private set; get; }
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public Score(int spawnRate, int growIterations) : this(0, spawnRate, growIterations) { }
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public Score(int value, int spawnRate, int growIterations) {
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Value = value;
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SpawnRate = spawnRate;
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GrowIterations = growIterations;
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}
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public void Add() {
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Value++;
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if (Value % GrowIterations == 0) {
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float relativeScore = Value % (GrowIterations * SpawnRate);
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if (relativeScore == 0 && Value != 0)
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relativeScore = GrowIterations * SpawnRate;
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GrowPercentage = relativeScore / (SpawnRate * GrowIterations);
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}
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}
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}
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}
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@ -2,21 +2,21 @@
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namespace Presenter {
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public class ExpressionClick {
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private readonly Model _model;
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private readonly Score _score;
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private readonly IExpressionInput _view;
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private readonly IRoseSpawner _spawner;
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private bool CanSpawn => _model.Score % (_model.GrowIterations * _model.SpawnRate) == 0;
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private bool CanSpawn => _score.Value % (_score.GrowIterations * _score.SpawnRate) == 0;
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public ExpressionClick(Model model, IExpressionInput view, IRoseSpawner spawner) {
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_model = model;
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public ExpressionClick(Score score, IExpressionInput view, IRoseSpawner spawner) {
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_score = score;
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_view = view;
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_spawner = spawner;
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}
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public void Execute() {
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_model.AddScore();
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_view.UpdateView(_model.Score);
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_score.Add();
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_view.UpdateView(_score.Value);
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if (CanSpawn)
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_spawner.SpawnRose();
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@ -2,13 +2,13 @@
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using NUnit.Framework;
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namespace Tests {
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public class ModelTests {
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public class ScoreTests {
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[Test]
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public void OneIteration_UpdatesGrowPercentage() {
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Model sut = new(5, 5);
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Score sut = new(5, 5);
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for (int i = 0; i < 5; i++) {
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sut.AddScore();
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sut.Add();
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}
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Assert.AreEqual(1f / 5f, sut.GrowPercentage);
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@ -16,10 +16,10 @@ namespace Tests {
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[Test]
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public void AllIterations_GrowCompleted() {
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Model sut = new(5, 5);
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Score sut = new(5, 5);
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for (int i = 0; i < 5 * 5; i++) {
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sut.AddScore();
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sut.Add();
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}
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Assert.AreEqual(1f, sut.GrowPercentage);
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@ -27,10 +27,10 @@ namespace Tests {
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[Test]
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public void MoreIterations_ResetsGrowPercentage() {
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Model sut = new(5, 5);
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Score sut = new(5, 5);
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for (int i = 0; i < 6 * 5; i++) {
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sut.AddScore();
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sut.Add();
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}
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Assert.AreEqual(1f / 5f, sut.GrowPercentage);
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@ -7,11 +7,11 @@ using View.UI;
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namespace View {
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public class Dependencies : MonoBehaviour {
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public ExpressionClick ExpressionClick { private set; get; }
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public Model Model { private set; get; }
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public Score Score { private set; get; }
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public CustomInput CustomInput { private set; get; }
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private void Awake() {
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Model = new Model(20, 5);
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Score = new Score(20, 5);
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IExpressionInput input = FindObjectOfType<ExpressionInput>();
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IExpressionInput visibility = FindObjectOfType<UIVisibility>();
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@ -19,7 +19,7 @@ namespace View {
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IRoseSpawner spawner = FindObjectOfType<RoseSpawner>();
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ExpressionClick = new ExpressionClick(Model, inputCollections, spawner);
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ExpressionClick = new ExpressionClick(Score, inputCollections, spawner);
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CustomInput = new CustomInput();
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}
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@ -11,12 +11,12 @@ namespace View.UI {
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private ExpressionClick _click;
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private CustomInput _customInput;
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private Model _model;
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private Score _score;
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[SerializeField] private FramedAnimator.FramedAnimator animator;
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private void Start() {
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_model = FindObjectOfType<Dependencies>().Model;
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_score = FindObjectOfType<Dependencies>().Score;
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_click = FindObjectOfType<Dependencies>().ExpressionClick;
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_customInput = FindObjectOfType<Dependencies>().CustomInput;
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@ -27,7 +27,7 @@ namespace View.UI {
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}
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public void UpdateView(int score) {
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animator.PlayUntil(_model.GrowPercentage);
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animator.PlayUntil(_score.GrowPercentage);
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text.text = score.ToString();
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}
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