feat: framed animator working with scriptable objects
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144 changed files with 9496 additions and 110 deletions
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@ -4,6 +4,7 @@ using Presenter;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Animator = FramedAnimator.Animator;
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namespace View.UI {
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public class ExpressionInput : MonoBehaviour, IExpressionInput {
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@ -12,7 +13,7 @@ namespace View.UI {
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private ExpressionClick _click;
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private CustomInput _customInput;
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[SerializeField] private FramedAnimator.FramedAnimator animator;
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[SerializeField] private Animator animator;
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private void Start() {
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_click = FindObjectOfType<Dependencies>().ExpressionClick;
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