refactor: made the input reader expandable
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12304c6bb4
commit
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10 changed files with 72 additions and 24 deletions
23
Assets/Scripts/Domain/CustomInput.cs
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23
Assets/Scripts/Domain/CustomInput.cs
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using System;
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using System.Collections.Generic;
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using Domain.Input;
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namespace Domain {
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public class CustomInput {
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private readonly Dictionary<Type, InputReader> _readers = new();
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public CustomInput() {
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_readers.Add(typeof(CedillaReader), new CedillaReader());
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}
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public void UpdateInput() {
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foreach (KeyValuePair<Type, InputReader> reader in _readers) {
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reader.Value.UpdateInput();
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}
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}
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public bool KeyDown(Type key) => _readers[key].KeyDown();
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public bool KeyPressed(Type key) => _readers[key].KeyPressed();
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public bool KeyUp(Type key) => _readers[key].KeyUp();
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}
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}
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3
Assets/Scripts/Domain/CustomInput.cs.meta
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3
Assets/Scripts/Domain/CustomInput.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: aab774881fcc4971913f24037e449469
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timeCreated: 1713112890
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3
Assets/Scripts/Domain/Input.meta
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3
Assets/Scripts/Domain/Input.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ad3db3db2d5e4647bad7a257606eea0c
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timeCreated: 1713112359
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5
Assets/Scripts/Domain/Input/CedillaReader.cs
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5
Assets/Scripts/Domain/Input/CedillaReader.cs
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namespace Domain.Input {
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public class CedillaReader : InputReader {
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protected override int Key { get; } = 0xBF; //VK_OEM_2 | cedilla
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}
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}
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3
Assets/Scripts/Domain/Input/CedillaReader.cs.meta
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3
Assets/Scripts/Domain/Input/CedillaReader.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d07951ea53d84d559bda9060a769ce93
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timeCreated: 1713112770
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23
Assets/Scripts/Domain/Input/InputReader.cs
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23
Assets/Scripts/Domain/Input/InputReader.cs
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namespace Domain.Input {
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public abstract class InputReader {
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private bool _wasPressed;
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private bool _isPressed;
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protected abstract int Key { get; }
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public void UpdateInput() {
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_wasPressed = _isPressed;
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short keyState = Win32API.GetAsyncKeyState(Key);
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if (_wasPressed && keyState == 0) {
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_isPressed = false;
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}else if (!_isPressed && keyState != 0) {
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_isPressed = true;
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}
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}
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public bool KeyDown() => _isPressed && !_wasPressed;
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public bool KeyPressed() => _isPressed;
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public bool KeyUp() => !_isPressed && _wasPressed;
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}
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}
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3
Assets/Scripts/Domain/Input/InputReader.cs.meta
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3
Assets/Scripts/Domain/Input/InputReader.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 3b3b656d6cb1415eab0de81628a5b54e
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timeCreated: 1713112368
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@ -2,28 +2,7 @@
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namespace Domain {
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public static class Win32API {
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private static bool _cTrencadaWasPressed;
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private static bool _cTrencadaPressed;
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//VK_OEM_2 = 0xBF | cedilla
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//https://learn.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes
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private const int Key = 0xBF;
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public static void UpdateInput() {
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_cTrencadaWasPressed = _cTrencadaPressed;
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if (_cTrencadaPressed && GetAsyncKeyState(Key) == 0) {
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_cTrencadaPressed = false;
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return;
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}
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if (!_cTrencadaPressed && GetAsyncKeyState(Key) != 0) {
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_cTrencadaPressed = true;
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}
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}
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public static bool CTrencadaDown() {
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return _cTrencadaPressed && !_cTrencadaWasPressed;
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}
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[DllImport("User32.dll")]
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private static extern short GetAsyncKeyState(int vKey);
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public static extern short GetAsyncKeyState(int vKey);
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}
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}
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