feat: added fmod

This commit is contained in:
Gerard Gascón 2024-04-17 23:19:16 +02:00
parent c803300dce
commit 3471c31c32
416 changed files with 39455 additions and 171 deletions

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using System.Collections.Generic;
using System;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_ANDROID && !UNITY_EDITOR
namespace FMOD
{
public partial class VERSION
{
public const string dll = "fmod" + dllSuffix;
}
}
namespace FMOD.Studio
{
public partial class STUDIO_VERSION
{
public const string dll = "fmodstudio" + dllSuffix;
}
}
#endif
namespace FMODUnity
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class PlatformAndroid : Platform
{
static PlatformAndroid()
{
Settings.AddPlatformTemplate<PlatformAndroid>("2fea114e74ecf3c4f920e1d5cc1c4c40");
}
public override string DisplayName { get { return "Android"; } }
public override void DeclareRuntimePlatforms(Settings settings)
{
settings.DeclareRuntimePlatform(RuntimePlatform.Android, this);
}
#if UNITY_EDITOR
public override IEnumerable<BuildTarget> GetBuildTargets()
{
yield return BuildTarget.Android;
}
public override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.Android; } }
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return new BinaryAssetFolderInfo("android", "Plugins/Android/libs");
}
private static readonly string[] Architectures = { "arm64-v8a", "armeabi-v7a", "x86" };
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
yield return new FileRecord("fmod.jar")
.WithAbsoluteVersion(FileLayout.Release_1_10, "Plugins/Android/fmod.jar");
foreach (string architecture in Architectures)
{
yield return new FileRecord(string.Format("{0}/libfmod{1}.so", architecture, suffix));
yield return new FileRecord(string.Format("{0}/libfmodstudio{1}.so", architecture, suffix));
}
}
protected override IEnumerable<FileRecord> GetOptionalBinaryFiles(BuildTarget buildTarget, bool allVariants)
{
foreach (string architecture in Architectures)
{
yield return new FileRecord(string.Format("{0}/libgvraudio.so", architecture));
yield return new FileRecord(string.Format("{0}/libresonanceaudio.so", architecture));
}
}
public override bool SupportsAdditionalCPP(BuildTarget target)
{
// Unity parses --additional-cpp arguments specified via
// PlayerSettings.SetAdditionalIl2CppArgs() incorrectly when the Android
// Export Project option is set.
return false;
}
#endif
public override string GetBankFolder()
{
return StaticGetBankFolder();
}
public static string StaticGetBankFolder()
{
return Settings.Instance.AndroidUseOBB ? Application.streamingAssetsPath : "file:///android_asset";
}
public override string GetPluginPath(string pluginName)
{
return StaticGetPluginPath(pluginName);
}
public static string StaticGetPluginPath(string pluginName)
{
return string.Format("lib{0}.so", pluginName);
}
#if UNITY_EDITOR
public override OutputType[] ValidOutputTypes
{
get
{
return sValidOutputTypes;
}
}
private static OutputType[] sValidOutputTypes = {
new OutputType() { displayName = "Java Audio Track", outputType = FMOD.OUTPUTTYPE.AUDIOTRACK },
new OutputType() { displayName = "OpenSL ES", outputType = FMOD.OUTPUTTYPE.OPENSL },
new OutputType() { displayName = "AAudio", outputType = FMOD.OUTPUTTYPE.AAUDIO },
};
public override int CoreCount { get { return MaximumCoreCount; } }
#endif
}
}

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using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_WEBGL && !UNITY_EDITOR
namespace FMOD
{
public partial class VERSION
{
public const string dll = "__Internal";
}
}
namespace FMOD.Studio
{
public partial class STUDIO_VERSION
{
public const string dll = "__Internal";
}
}
#endif
namespace FMODUnity
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class PlatformWebGL : Platform
{
static PlatformWebGL()
{
Settings.AddPlatformTemplate<PlatformWebGL>("46fbfdf3fc43db0458918377fd40293e");
}
public override string DisplayName { get { return "WebGL"; } }
public override void DeclareRuntimePlatforms(Settings settings)
{
settings.DeclareRuntimePlatform(RuntimePlatform.WebGLPlayer, this);
}
#if UNITY_EDITOR
public override IEnumerable<BuildTarget> GetBuildTargets()
{
yield return BuildTarget.WebGL;
}
public override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.WebGL; } }
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return new BinaryAssetFolderInfo("html5", "Plugins/WebGL");
}
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
#if UNITY_2021_2_OR_NEWER
bool useWASM = true;
#else
bool useWASM = false;
#endif
if (allVariants || useWASM)
{
yield return new FileRecord(string.Format("2.0.19/libfmodstudio{0}.a", suffix));
}
if (allVariants || !useWASM)
{
yield return new FileRecord(string.Format("libfmodstudiounityplugin{0}.bc", suffix));
}
}
public override bool IsFMODStaticallyLinked { get { return true; } }
#endif
public override string GetPluginPath(string pluginName)
{
#if UNITY_2021_2_OR_NEWER
return string.Format("{0}/{1}.a", GetPluginBasePath(), pluginName);
#else
return string.Format("{0}/{1}.bc", GetPluginBasePath(), pluginName);
#endif
}
#if UNITY_EDITOR
public override OutputType[] ValidOutputTypes
{
get
{
return sValidOutputTypes;
}
}
private static OutputType[] sValidOutputTypes = {
new OutputType() { displayName = "JavaScript webaudio output", outputType = FMOD.OUTPUTTYPE.WEBAUDIO },
};
#endif
}
}

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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_IPHONE && !UNITY_EDITOR
namespace FMOD
{
public partial class VERSION
{
public const string dll = "__Internal";
}
}
namespace FMOD.Studio
{
public partial class STUDIO_VERSION
{
public const string dll = "__Internal";
}
}
#endif
namespace FMODUnity
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class PlatformIOS : Platform
{
static PlatformIOS()
{
Settings.AddPlatformTemplate<PlatformIOS>("0f8eb3f400726694eb47beb1a9f94ce8");
}
public override string DisplayName { get { return "iOS"; } }
public override void DeclareRuntimePlatforms(Settings settings)
{
settings.DeclareRuntimePlatform(RuntimePlatform.IPhonePlayer, this);
}
#if UNITY_EDITOR
public override IEnumerable<BuildTarget> GetBuildTargets()
{
yield return BuildTarget.iOS;
}
public override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.iOS; } }
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return new BinaryAssetFolderInfo("ios", "Plugins/iOS");
}
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
if (allVariants || PlayerSettings.iOS.sdkVersion == iOSSdkVersion.DeviceSDK)
{
yield return new FileRecord(string.Format("libfmodstudiounityplugin{0}.a", suffix));
}
if (allVariants || PlayerSettings.iOS.sdkVersion == iOSSdkVersion.SimulatorSDK)
{
yield return new FileRecord(string.Format("libfmodstudiounitypluginsimulator{0}.a", suffix));
}
}
protected override IEnumerable<FileRecord> GetOptionalBinaryFiles(BuildTarget buildTarget, bool allVariants)
{
if (allVariants || PlayerSettings.iOS.sdkVersion == iOSSdkVersion.DeviceSDK)
{
yield return new FileRecord("libgvraudio.a");
yield return new FileRecord("libresonanceaudio.a");
}
if (allVariants || PlayerSettings.iOS.sdkVersion == iOSSdkVersion.SimulatorSDK)
{
yield return new FileRecord("libresonanceaudiosimulator.a");
}
}
public override bool IsFMODStaticallyLinked { get { return true; } }
public override bool SupportsAdditionalCPP(BuildTarget target)
{
return StaticSupportsAdditionalCpp();
}
public static bool StaticSupportsAdditionalCpp()
{
return false;
}
#endif
public override void LoadPlugins(FMOD.System coreSystem, Action<FMOD.RESULT, string> reportResult)
{
StaticLoadPlugins(this, coreSystem, reportResult);
}
public static void StaticLoadPlugins(Platform platform, FMOD.System coreSystem,
Action<FMOD.RESULT, string> reportResult)
{
platform.LoadStaticPlugins(coreSystem, reportResult);
}
#if UNITY_EDITOR
public override OutputType[] ValidOutputTypes
{
get
{
return sValidOutputTypes;
}
}
private static OutputType[] sValidOutputTypes = {
new OutputType() { displayName = "Core Audio", outputType = FMOD.OUTPUTTYPE.COREAUDIO },
};
#endif
}
}

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using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
#if UNITY_STANDALONE_LINUX && !UNITY_EDITOR
namespace FMOD
{
public partial class VERSION
{
public const string dll = "fmodstudio" + dllSuffix;
}
}
namespace FMOD.Studio
{
public partial class STUDIO_VERSION
{
public const string dll = "fmodstudio" + dllSuffix;
}
}
#endif
namespace FMODUnity
{
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
public class PlatformLinux : Platform
{
static PlatformLinux()
{
Settings.AddPlatformTemplate<PlatformLinux>("b7716510a1f36934c87976f3a81dbf3d");
}
public override string DisplayName { get { return "Linux"; } }
public override void DeclareRuntimePlatforms(Settings settings)
{
settings.DeclareRuntimePlatform(RuntimePlatform.LinuxPlayer, this);
}
#if UNITY_EDITOR
public override IEnumerable<BuildTarget> GetBuildTargets()
{
yield return BuildTarget.StandaloneLinux64;
}
public override Legacy.Platform LegacyIdentifier { get { return Legacy.Platform.Linux; } }
protected override BinaryAssetFolderInfo GetBinaryAssetFolder(BuildTarget buildTarget)
{
return new BinaryAssetFolderInfo("linux", "Plugins");
}
protected override IEnumerable<FileRecord> GetBinaryFiles(BuildTarget buildTarget, bool allVariants, string suffix)
{
yield return new FileRecord(string.Format("x86_64/libfmodstudio{0}.so", suffix));
}
protected override IEnumerable<FileRecord> GetOptionalBinaryFiles(BuildTarget buildTarget, bool allVariants)
{
if (allVariants)
{
yield return new FileRecord("x86_64/libfmod.so");
yield return new FileRecord("x86_64/libfmodL.so");
}
yield return new FileRecord("x86_64/libgvraudio.so");
yield return new FileRecord("x86_64/libresonanceaudio.so");
}
protected override IEnumerable<string> GetObsoleteFiles()
{
yield return "platforms/linux/lib/x86/libfmodstudio.so";
yield return "platforms/linux/lib/x86/libfmodstudioL.so";
}
#endif
public override string GetPluginPath(string pluginName)
{
return string.Format("{0}/lib{1}.so", GetPluginBasePath(), pluginName);
}
#if UNITY_EDITOR
public override OutputType[] ValidOutputTypes
{
get
{
return sValidOutputTypes;
}
}
private static OutputType[] sValidOutputTypes = {
new OutputType() { displayName = "Pulse Audio", outputType = FMOD.OUTPUTTYPE.PULSEAUDIO },
new OutputType() { displayName = "Advanced Linux Sound Architecture", outputType = FMOD.OUTPUTTYPE.ALSA },
};
#endif
public override List<CodecChannelCount> DefaultCodecChannels { get { return staticCodecChannels; } }
private static List<CodecChannelCount> staticCodecChannels = new List<CodecChannelCount>()
{
new CodecChannelCount { format = CodecType.FADPCM, channels = 0 },
new CodecChannelCount { format = CodecType.Vorbis, channels = 32 },
};
}
}

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userData:
assetBundleName:
assetBundleVariant:

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