fix: first clicks now are properly detected
This commit is contained in:
parent
db839ea96d
commit
2cddb7a7b9
13 changed files with 99 additions and 30 deletions
|
@ -6,6 +6,7 @@ using Random = UnityEngine.Random;
|
|||
namespace View {
|
||||
public class RoseSpawner : MonoBehaviour, IRoseSpawner {
|
||||
[SerializeField] private Rect spawnerRegion;
|
||||
[SerializeField] private float initialSpawnerAvoidedRegion;
|
||||
[SerializeField] private GameObject rose;
|
||||
|
||||
public void SpawnRose() {
|
||||
|
@ -14,11 +15,35 @@ namespace View {
|
|||
spawnerRegion.position.y + Random.Range(-spawnerRegion.size.y / 2f, spawnerRegion.size.y / 2f)
|
||||
);
|
||||
|
||||
Instantiate(rose, spawnPos, Quaternion.identity);
|
||||
Spawn(spawnPos);
|
||||
}
|
||||
|
||||
public void SpawnInitialRose() {
|
||||
bool spawnOnRight = Random.Range(0, 2) == 0;
|
||||
Vector2 spawnPos;
|
||||
if (spawnOnRight) {
|
||||
spawnPos = new Vector2(
|
||||
spawnerRegion.position.x + Random.Range(initialSpawnerAvoidedRegion / 2f, spawnerRegion.size.x / 2f),
|
||||
spawnerRegion.position.y + Random.Range(-spawnerRegion.size.y / 2f, spawnerRegion.size.y / 2f)
|
||||
);
|
||||
} else {
|
||||
spawnPos = new Vector2(
|
||||
spawnerRegion.position.x + Random.Range(-spawnerRegion.size.x / 2f, -initialSpawnerAvoidedRegion / 2f),
|
||||
spawnerRegion.position.y + Random.Range(-spawnerRegion.size.y / 2f, spawnerRegion.size.y / 2f)
|
||||
);
|
||||
}
|
||||
|
||||
Spawn(spawnPos);
|
||||
}
|
||||
|
||||
private void Spawn(Vector2 pos) {
|
||||
Instantiate(rose, pos, Quaternion.identity);
|
||||
}
|
||||
|
||||
private void OnDrawGizmos() {
|
||||
Gizmos.DrawWireCube(spawnerRegion.position, spawnerRegion.size);
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireCube(spawnerRegion.position, new Vector2(initialSpawnerAvoidedRegion, spawnerRegion.size.y));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue