feat: setup window using the api
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27 changed files with 1364 additions and 10 deletions
298
Packages/AppWindowUtility/Runtime/Windows/Windows.cs
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298
Packages/AppWindowUtility/Runtime/Windows/Windows.cs
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#if UNITY_STANDALONE_WIN
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using System;
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using UnityEngine;
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namespace SatorImaging.AppWindowUtility
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{
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public class Windows : IPlatformDependent
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{
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static IntPtr hWnd;
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static uint defaultWindowStyle;
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static uint defaultExWindowStyle;
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// unity's shader error color.
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static uint defaultKeyingColor = 0xFF00FF;
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static int borderWidth;
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static int titleBarHeight;
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private static bool isAlwaysOnTop = false;
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private static bool isTransparent = false;
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private static bool isFrameVisible = true;
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private static bool isClickThrough = false;
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private static bool isWallpaper = false;
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private static bool isInitialized = false;
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private static WinApi.RECT lastClientRect = new WinApi.RECT { left = 32, top = 64, right = 640, bottom = 480 };
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// features supported
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public bool AlwaysOnTopSupported { get; } = true;
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public bool TransparentSupported { get; } = true;
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public bool FrameVisibilitySupported { get; } = true;
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public bool ClickThroughSupported { get; } = true;
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public bool AsWallpaperSupported { get; } = true;
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public bool KeyingColorSupported { get; } = true;
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public bool WindowOpacitySupported { get; } = true;
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public bool WindowPlacementSupported { get; } = true;
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public bool WindowResizeSupported { get; } = true;
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public Windows()
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{
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if (isInitialized) return;
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hWnd = WinApi.GetUnityWindowHandle();
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defaultWindowStyle = WinApi.GetWindowLong(WinApi.GetUnityWindowHandle(), WinApi.GWL_STYLE);
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defaultExWindowStyle = WinApi.GetWindowLong(WinApi.GetUnityWindowHandle(), WinApi.GWL_EXSTYLE);
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// initialize client rect.
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WinApi.GetClientRect(hWnd, out lastClientRect);
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// calculate title bar and frame size
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WinApi.RECT windowRect;
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WinApi.GetWindowRect(hWnd, out windowRect);
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WinApi.RECT clientRect;
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WinApi.GetClientRect(hWnd, out clientRect);
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borderWidth = (windowRect.right - windowRect.left) - clientRect.right;
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borderWidth = (int)(borderWidth * 0.5f);
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titleBarHeight = (windowRect.bottom - windowRect.top) - clientRect.bottom - borderWidth;
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//Debug.Log($"{typeof(AppWindowUtility).FullName}.Initialize: Title Bar {titleBarHeight}px / Border {borderWidth}px");
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isInitialized = true;
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}//
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public void ResetStyle()
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{
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WinApi.SetWindowLong(hWnd, WinApi.GWL_STYLE, defaultWindowStyle);
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WinApi.SetWindowLong(hWnd, WinApi.GWL_EXSTYLE, defaultExWindowStyle);
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}//
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public bool GetAlwaysOnTop() => isAlwaysOnTop;
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public void SetAlwaysOnTop(bool enable)
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{
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WinApi.SetWindowPos(
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hWnd,
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enable ? WinApi.HWND_TOPMOST : WinApi.HWND_NOTOPMOST,
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0, 0, 0, 0,
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WinApi.SetWindowPosFlags.IgnoreMove | WinApi.SetWindowPosFlags.IgnoreResize
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);
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isAlwaysOnTop = enable;
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}//
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public bool GetTransparent() => isTransparent;
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public void SetTransparent(bool enable)
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{
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if (enable)
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{
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SetFrameVisibility(false);
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var currExStyle = WinApi.GetWindowLong(hWnd, WinApi.GWL_EXSTYLE);
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WinApi.SetWindowLong(hWnd, WinApi.GWL_EXSTYLE, currExStyle & ~WinApi.WS_EX_LAYERED);
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WinApi.SetDwmTransparent(true);
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}
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else
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{
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SetFrameVisibility(true);
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WinApi.SetDwmTransparent(false);
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}
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isTransparent = enable;
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}//
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public void SetKeyingColor(byte red, byte green, byte blue)
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{
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var currExStyle = WinApi.GetWindowLong(hWnd, WinApi.GWL_EXSTYLE);
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WinApi.SetWindowLong(hWnd, WinApi.GWL_EXSTYLE, currExStyle | WinApi.WS_EX_LAYERED);// | WindowsApi.WS_EX_TRANSPARENT);
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var color = (uint)(blue + (green << 8) + (red << 16));
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WinApi.SetLayeredWindowAttributes(hWnd, color, 0xFF, WinApi.LWA_COLORKEY);
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}//
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public bool GetFrameVisibility() => isFrameVisible;
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public void SetFrameVisibility(bool visible)
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{
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if (AppWindowUtility.FullScreen) return;
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if (visible == isFrameVisible) return;
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if (visible)
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{
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// must be done BEFORE SetWindowLong
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MoveWindowRelative(-borderWidth, -titleBarHeight);
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//ResizeWindowRelative(borderWidth * 2, titleBarHeight + borderWidth);
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WinApi.SetWindowLong(hWnd, WinApi.GWL_STYLE, defaultWindowStyle);
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// to make uGUI correct.
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WinApi.SetWindowPos(hWnd, IntPtr.Zero,
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lastClientRect.left - borderWidth,
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lastClientRect.top - titleBarHeight,
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lastClientRect.right - lastClientRect.left + borderWidth * 2,
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lastClientRect.bottom - lastClientRect.top + titleBarHeight + borderWidth,
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WinApi.SetWindowPosFlags.FrameChanged | WinApi.SetWindowPosFlags.IgnoreMove
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);
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}
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else
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{
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// store last client size for showing frame again
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if (!AppWindowUtility.FullScreen)
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{
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WinApi.GetClientRect(hWnd, out lastClientRect);
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//Debug.Log($"SetFrameVisibility: Client Rect stored.");
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}
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var currStyle = WinApi.GetWindowLong(hWnd, WinApi.GWL_STYLE);
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WinApi.SetWindowLong(hWnd, WinApi.GWL_STYLE, currStyle & ~WinApi.WS_BORDER & ~WinApi.WS_THICKFRAME & ~WinApi.WS_CAPTION);
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//// must be done AFTER SetWindowLong
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MoveWindowRelative(borderWidth, titleBarHeight);
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// must be change window size 2 times to work correctly, idk why.
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WinApi.SetWindowPos(hWnd, IntPtr.Zero,
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lastClientRect.left - borderWidth,
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lastClientRect.top - titleBarHeight,
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lastClientRect.right,
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lastClientRect.bottom + 1,
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WinApi.SetWindowPosFlags.FrameChanged | WinApi.SetWindowPosFlags.IgnoreMove
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);
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WinApi.SetWindowPos(hWnd, IntPtr.Zero,
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lastClientRect.left - borderWidth,
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lastClientRect.top - titleBarHeight,
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lastClientRect.right,
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lastClientRect.bottom - 1,
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WinApi.SetWindowPosFlags.FrameChanged | WinApi.SetWindowPosFlags.IgnoreMove
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);
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}
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isFrameVisible = visible;
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}//
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public bool GetClickThrough() => isClickThrough;
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public void SetClickThrough(bool enable)
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{
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if (enable)
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{
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var currExStyle = WinApi.GetWindowLong(hWnd, WinApi.GWL_EXSTYLE);
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WinApi.SetWindowLong(hWnd, WinApi.GWL_EXSTYLE, currExStyle | WinApi.WS_EX_LAYERED | WinApi.WS_EX_TRANSPARENT);
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}
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else
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{
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WinApi.SetWindowLong(hWnd, WinApi.GWL_EXSTYLE, defaultExWindowStyle);
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}
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isClickThrough = enable;
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}//
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public void SetWindowOpacity(byte opacity)
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{
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////////if(0xFF == opacity)
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{
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var currExStyle = WinApi.GetWindowLong(hWnd, WinApi.GWL_EXSTYLE);
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WinApi.SetWindowLong(hWnd, WinApi.GWL_EXSTYLE, currExStyle | WinApi.WS_EX_LAYERED);
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WinApi.SetLayeredWindowAttributes(hWnd, defaultKeyingColor, opacity, WinApi.LWA_ALPHA);
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}
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/* do not reset for combination with Transparent
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else
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{
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ResetStyle();
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}
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*/
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}//
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public bool GetAsWallpaper() => isWallpaper;
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public void SetAsWallpaper(bool enable)
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{
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}//
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public void MoveWindowRelative(int relativeX, int relativeY)
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{
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if (AppWindowUtility.FullScreen) return;
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WinApi.RECT rect;
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WinApi.GetWindowRect(hWnd, out rect);
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WinApi.SetWindowPos(hWnd, IntPtr.Zero,
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rect.left + relativeX,
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rect.top + relativeY,
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rect.right - rect.left,
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rect.bottom - rect.top,
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WinApi.SetWindowPosFlags.NoFlag //ApiWindows.SetWindowPosFlags.IgnoreResize
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);
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}//
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public void MoveWindow(int x, int y)
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{
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if (AppWindowUtility.FullScreen) return;
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WinApi.RECT rect;
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WinApi.GetWindowRect(hWnd, out rect);
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WinApi.SetWindowPos(hWnd, IntPtr.Zero,
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x,
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y,
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rect.right - rect.left,
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rect.bottom - rect.top,
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WinApi.SetWindowPosFlags.NoFlag //ApiWindows.SetWindowPosFlags.IgnoreResize
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);
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}//
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public void ResizeWindowRelative(int relativeWidth, int relativeHeight)
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{
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if (AppWindowUtility.FullScreen) return;
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WinApi.RECT rect;
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WinApi.GetWindowRect(hWnd, out rect);
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WinApi.SetWindowPos(hWnd, IntPtr.Zero,
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rect.left,
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rect.top,
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relativeWidth,
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relativeHeight,
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WinApi.SetWindowPosFlags.NoFlag //ApiWindows.SetWindowPosFlags.IgnoreMove
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);
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}//
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}//class
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}//namespace
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#endif
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