feat: new rose spawn animation
This commit is contained in:
parent
b3996c6831
commit
1580910ec1
113 changed files with 6558 additions and 23 deletions
|
@ -1,18 +1,31 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using Animation = FramedAnimator.Animation;
|
||||
using Animator = FramedAnimator.Animator;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace View.Scene {
|
||||
public class GardenFlower : MonoBehaviour {
|
||||
[SerializeField] private SpriteRenderer sprite;
|
||||
|
||||
[SerializeField] private Sprite[] randomSprites;
|
||||
[SerializeField] private Animation[] randomAnimation;
|
||||
[SerializeField] private Animator animator;
|
||||
|
||||
private static readonly int WindOffset = Shader.PropertyToID("_WindOffset");
|
||||
|
||||
[SerializeField] private float randomRotation;
|
||||
[SerializeField] private float startRandomMaxDelay;
|
||||
|
||||
private void Awake() {
|
||||
sprite.sprite = randomSprites[Random.Range(0, randomSprites.Length)];
|
||||
transform.rotation = Quaternion.Euler(0f, 0f, Random.Range(-randomRotation, randomRotation));
|
||||
}
|
||||
|
||||
private IEnumerator Start() {
|
||||
sprite.material.SetFloat(WindOffset, Random.Range(0f, 2f * Mathf.PI));
|
||||
animator.ChangeAnimation(randomAnimation[Random.Range(0, randomAnimation.Length)]);
|
||||
yield return new WaitForSeconds(Random.Range(0f, startRandomMaxDelay));
|
||||
animator.PlayUntil(1f);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue