feat: ui transparency when not hovered
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366 changed files with 27618 additions and 28 deletions
167
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
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167
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleUtils.cs
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2018/07/13
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using System;
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using System.Reflection;
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using UnityEngine;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Core.PathCore;
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using DG.Tweening.Plugins.Options;
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#pragma warning disable 1591
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namespace DG.Tweening
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{
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/// <summary>
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/// Utility functions that deal with available Modules.
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/// Modules defines:
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/// - DOTAUDIO
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/// - DOTPHYSICS
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/// - DOTPHYSICS2D
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/// - DOTSPRITE
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/// - DOTUI
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/// Extra defines set and used for implementation of external assets:
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/// - DOTWEEN_TMP ► TextMesh Pro
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/// - DOTWEEN_TK2D ► 2D Toolkit
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/// </summary>
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public static class DOTweenModuleUtils
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{
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static bool _initialized;
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#region Reflection
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/// <summary>
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/// Called via Reflection by DOTweenComponent on Awake
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/// </summary>
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#if UNITY_2018_1_OR_NEWER
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[UnityEngine.Scripting.Preserve]
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#endif
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public static void Init()
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{
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if (_initialized) return;
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_initialized = true;
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DOTweenExternalCommand.SetOrientationOnPath += Physics.SetOrientationOnPath;
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#if UNITY_EDITOR
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
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UnityEditor.EditorApplication.playmodeStateChanged += PlaymodeStateChanged;
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#else
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UnityEditor.EditorApplication.playModeStateChanged += PlaymodeStateChanged;
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#endif
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#endif
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}
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#if UNITY_2018_1_OR_NEWER
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#pragma warning disable
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[UnityEngine.Scripting.Preserve]
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// Just used to preserve methods when building, never called
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static void Preserver()
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{
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Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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MethodInfo mi = typeof(MonoBehaviour).GetMethod("Stub");
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}
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#pragma warning restore
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#endif
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#endregion
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#if UNITY_EDITOR
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// Fires OnApplicationPause in DOTweenComponent even when Editor is paused (otherwise it's only fired at runtime)
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#if UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_5 || UNITY_2017_1
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static void PlaymodeStateChanged()
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#else
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static void PlaymodeStateChanged(UnityEditor.PlayModeStateChange state)
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#endif
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{
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if (DOTween.instance == null) return;
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DOTween.instance.OnApplicationPause(UnityEditor.EditorApplication.isPaused);
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}
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#endif
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// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
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// ███ INTERNAL CLASSES ████████████████████████████████████████████████████████████████████████████████████████████████
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// █████████████████████████████████████████████████████████████████████████████████████████████████████████████████████
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public static class Physics
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{
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// Called via DOTweenExternalCommand callback
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public static void SetOrientationOnPath(PathOptions options, Tween t, Quaternion newRot, Transform trans)
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{
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#if true // PHYSICS_MARKER
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if (options.isRigidbody) ((Rigidbody)t.target).rotation = newRot;
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else trans.rotation = newRot;
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#else
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trans.rotation = newRot;
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#endif
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}
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// Returns FALSE if the DOTween's Physics2D Module is disabled, or if there's no Rigidbody2D attached
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public static bool HasRigidbody2D(Component target)
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{
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#if true // PHYSICS2D_MARKER
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return target.GetComponent<Rigidbody2D>() != null;
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#else
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return false;
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#endif
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}
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#region Called via Reflection
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// Called via Reflection by DOTweenPathInspector
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// Returns FALSE if the DOTween's Physics Module is disabled, or if there's no rigidbody attached
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#if UNITY_2018_1_OR_NEWER
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[UnityEngine.Scripting.Preserve]
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#endif
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public static bool HasRigidbody(Component target)
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{
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#if true // PHYSICS_MARKER
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return target.GetComponent<Rigidbody>() != null;
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#else
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return false;
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#endif
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}
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// Called via Reflection by DOTweenPath
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#if UNITY_2018_1_OR_NEWER
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[UnityEngine.Scripting.Preserve]
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#endif
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public static TweenerCore<Vector3, Path, PathOptions> CreateDOTweenPathTween(
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MonoBehaviour target, bool tweenRigidbody, bool isLocal, Path path, float duration, PathMode pathMode
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){
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TweenerCore<Vector3, Path, PathOptions> t = null;
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bool rBodyFoundAndTweened = false;
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#if true // PHYSICS_MARKER
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if (tweenRigidbody) {
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Rigidbody rBody = target.GetComponent<Rigidbody>();
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if (rBody != null) {
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rBodyFoundAndTweened = true;
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t = isLocal
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? rBody.DOLocalPath(path, duration, pathMode)
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: rBody.DOPath(path, duration, pathMode);
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}
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}
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#endif
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#if true // PHYSICS2D_MARKER
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if (!rBodyFoundAndTweened && tweenRigidbody) {
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Rigidbody2D rBody2D = target.GetComponent<Rigidbody2D>();
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if (rBody2D != null) {
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rBodyFoundAndTweened = true;
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t = isLocal
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? rBody2D.DOLocalPath(path, duration, pathMode)
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: rBody2D.DOPath(path, duration, pathMode);
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}
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}
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#endif
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if (!rBodyFoundAndTweened) {
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t = isLocal
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? target.transform.DOLocalPath(path, duration, pathMode)
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: target.transform.DOPath(path, duration, pathMode);
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}
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return t;
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}
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#endregion
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}
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}
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}
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