feat: ui transparency when not hovered
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366 changed files with 27618 additions and 28 deletions
198
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
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198
Assets/Plugins/Demigiant/DOTween/Modules/DOTweenModuleAudio.cs
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// Author: Daniele Giardini - http://www.demigiant.com
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// Created: 2018/07/13
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#if true // MODULE_MARKER
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using System;
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using DG.Tweening.Core;
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using DG.Tweening.Plugins.Options;
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using UnityEngine;
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using UnityEngine.Audio; // Required for AudioMixer
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#pragma warning disable 1591
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namespace DG.Tweening
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{
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public static class DOTweenModuleAudio
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{
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#region Shortcuts
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#region Audio
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/// <summary>Tweens an AudioSource's volume to the given value.
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/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach (0 to 1)</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<float, float, FloatOptions> DOFade(this AudioSource target, float endValue, float duration)
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{
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if (endValue < 0) endValue = 0;
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else if (endValue > 1) endValue = 1;
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TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.volume, x => target.volume = x, endValue, duration);
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t.SetTarget(target);
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return t;
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}
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/// <summary>Tweens an AudioSource's pitch to the given value.
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/// Also stores the AudioSource as the tween's target so it can be used for filtered operations</summary>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<float, float, FloatOptions> DOPitch(this AudioSource target, float endValue, float duration)
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{
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TweenerCore<float, float, FloatOptions> t = DOTween.To(() => target.pitch, x => target.pitch = x, endValue, duration);
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t.SetTarget(target);
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return t;
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}
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#endregion
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#region AudioMixer
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/// <summary>Tweens an AudioMixer's exposed float to the given value.
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/// Also stores the AudioMixer as the tween's target so it can be used for filtered operations.
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/// Note that you need to manually expose a float in an AudioMixerGroup in order to be able to tween it from an AudioMixer.</summary>
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/// <param name="floatName">Name given to the exposed float to set</param>
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/// <param name="endValue">The end value to reach</param><param name="duration">The duration of the tween</param>
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public static TweenerCore<float, float, FloatOptions> DOSetFloat(this AudioMixer target, string floatName, float endValue, float duration)
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{
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TweenerCore<float, float, FloatOptions> t = DOTween.To(()=> {
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float currVal;
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target.GetFloat(floatName, out currVal);
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return currVal;
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}, x=> target.SetFloat(floatName, x), endValue, duration);
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t.SetTarget(target);
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return t;
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}
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#region Operation Shortcuts
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/// <summary>
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/// Completes all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens completed
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/// (meaning the tweens that don't have infinite loops and were not already complete)
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/// </summary>
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/// <param name="withCallbacks">For Sequences only: if TRUE also internal Sequence callbacks will be fired,
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/// otherwise they will be ignored</param>
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public static int DOComplete(this AudioMixer target, bool withCallbacks = false)
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{
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return DOTween.Complete(target, withCallbacks);
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}
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/// <summary>
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/// Kills all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens killed.
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/// </summary>
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/// <param name="complete">If TRUE completes the tween before killing it</param>
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public static int DOKill(this AudioMixer target, bool complete = false)
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{
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return DOTween.Kill(target, complete);
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}
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/// <summary>
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/// Flips the direction (backwards if it was going forward or viceversa) of all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens flipped.
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/// </summary>
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public static int DOFlip(this AudioMixer target)
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{
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return DOTween.Flip(target);
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}
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/// <summary>
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/// Sends to the given position all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens involved.
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/// </summary>
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/// <param name="to">Time position to reach
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/// (if higher than the whole tween duration the tween will simply reach its end)</param>
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/// <param name="andPlay">If TRUE will play the tween after reaching the given position, otherwise it will pause it</param>
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public static int DOGoto(this AudioMixer target, float to, bool andPlay = false)
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{
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return DOTween.Goto(target, to, andPlay);
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}
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/// <summary>
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/// Pauses all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens paused.
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/// </summary>
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public static int DOPause(this AudioMixer target)
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{
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return DOTween.Pause(target);
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}
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/// <summary>
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/// Plays all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens played.
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/// </summary>
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public static int DOPlay(this AudioMixer target)
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{
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return DOTween.Play(target);
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}
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/// <summary>
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/// Plays backwards all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens played.
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/// </summary>
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public static int DOPlayBackwards(this AudioMixer target)
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{
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return DOTween.PlayBackwards(target);
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}
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/// <summary>
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/// Plays forward all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens played.
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/// </summary>
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public static int DOPlayForward(this AudioMixer target)
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{
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return DOTween.PlayForward(target);
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}
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/// <summary>
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/// Restarts all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens restarted.
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/// </summary>
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public static int DORestart(this AudioMixer target)
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{
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return DOTween.Restart(target);
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}
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/// <summary>
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/// Rewinds all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens rewinded.
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/// </summary>
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public static int DORewind(this AudioMixer target)
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{
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return DOTween.Rewind(target);
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}
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/// <summary>
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/// Smoothly rewinds all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens rewinded.
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/// </summary>
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public static int DOSmoothRewind(this AudioMixer target)
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{
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return DOTween.SmoothRewind(target);
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}
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/// <summary>
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/// Toggles the paused state (plays if it was paused, pauses if it was playing) of all tweens that have this target as a reference
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/// (meaning tweens that were started from this target, or that had this target added as an Id)
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/// and returns the total number of tweens involved.
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/// </summary>
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public static int DOTogglePause(this AudioMixer target)
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{
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return DOTween.TogglePause(target);
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}
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#endregion
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#endregion
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#endregion
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}
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}
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#endif
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