Ropasci-Forest/Assets/Scripts/PlayerMovement.cs
Gerard Gascón fca6784fe7 init
2025-04-24 17:02:43 +02:00

120 lines
4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovement : MonoBehaviour{
[SerializeField] Grid startGrid = default;
[SerializeField] float speed = 5f;
float currentStep;
Grid currentGrid;
Grid lastGrid;
Animator anim;
SpriteRenderer spriteRenderer;
[SerializeField] float timeToLoad = 1f;
float currentTime;
// Start is called before the first frame update
void Awake(){
currentGrid = lastGrid = startGrid;
anim = GetComponent<Animator>();
spriteRenderer = GetComponent<SpriteRenderer>();
AudioManager.instance.StopAll();
AudioManager.instance.Play("forest");
}
// Update is called once per frame
void Update(){
if (Input.GetKeyDown(KeyCode.W)){
anim.SetTrigger("runBack");
if(transform.position == currentGrid.transform.position){
if(currentGrid.upGrid != null){
lastGrid = currentGrid;
currentGrid = currentGrid.upGrid;
currentStep = 0;
StartCoroutine(ChangeIddle("iddleBack"));
}
}
}else if (Input.GetKeyDown(KeyCode.S)){
anim.SetTrigger("runFront");
if (transform.position == currentGrid.transform.position){
if (currentGrid.downGrid != null){
lastGrid = currentGrid;
currentGrid = currentGrid.downGrid;
currentStep = 0;
StartCoroutine(ChangeIddle("iddleFront"));
}
}
}else if (Input.GetKeyDown(KeyCode.A)){
anim.SetTrigger("runSide");
spriteRenderer.flipX = true;
if (transform.position == currentGrid.transform.position){
if (currentGrid.leftGrid != null){
lastGrid = currentGrid;
currentGrid = currentGrid.leftGrid;
currentStep = 0;
StartCoroutine(ChangeIddle("iddleSide"));
}
}
}else if (Input.GetKeyDown(KeyCode.D)){
anim.SetTrigger("runSide");
spriteRenderer.flipX = false;
if (transform.position == currentGrid.transform.position){
if (currentGrid.rightGrid != null){
lastGrid = currentGrid;
currentGrid = currentGrid.rightGrid;
currentStep = 0;
StartCoroutine(ChangeIddle("iddleSide"));
}
}
}
currentStep += speed * .5f * Time.deltaTime;
currentStep = Mathf.Clamp(currentStep, 0, 1);
transform.position = Vector3.Lerp(lastGrid.transform.position, currentGrid.transform.position, currentStep);
}
void OnTriggerStay2D(Collider2D col){
if (col.CompareTag("AttackGrid")){
currentTime += Time.deltaTime;
if (col.GetComponent<Grid>().isBoss){
//Load Boss
if (currentTime > timeToLoad){
GameMaster.instance.LoadBoss(col.GetComponent<Grid>().index);
}
}
else{
//Load RandomCombat
if (currentTime > timeToLoad){
GameMaster.instance.LoadGrid(col.GetComponent<Grid>().index);
}
}
}
}
IEnumerator ChangeIddle(string triggerId){
yield return new WaitForSeconds(0.05f);
Color alphaColor = spriteRenderer.color;
while(alphaColor.a > 0){
alphaColor.a -= 0.15f;
spriteRenderer.color = alphaColor;
yield return new WaitForSeconds(0.01f);
}
yield return new WaitForSeconds(0.7f);
anim.SetTrigger(triggerId);
while (alphaColor.a < 1){
alphaColor.a += 0.15f;
spriteRenderer.color = alphaColor;
yield return new WaitForSeconds(0.01f);
}
}
}